Re: Beacons on the Advanced Space Compass
Posted: Fri Apr 20, 2012 3:57 pm
Yep, no problems at all in 1.76 with the spooky station scenarios. All nice and doable already, and not subject to change in the foreseeable future! 
However:
( and badly: it shows you roughly the way to the Cooffee-U-Like from close to where the services used to be, but the closer you get to the C-U-L the less chance you have to find the d*mned place - actually, this bit is pretty close to real life!
)

The quickest solution to 'cure' the compass & behavioural anomalies would be to stop 'promoting' stations, as McLane mentioned a few times already. Explosive main stations being such an exceptional occurrence, it shouldn't really inconvenience anybody much, and would underscore how exceptional the thing is.
We're not in a hurry to make that decision, though, and I'm hoping there's a couple of other options that can be explored before a decision is made!

However:
Yep! In 1.76 the compass does exactly what you don't expect, though...SandJ wrote:Just as today, if I'm driving down the motorway and the motorway services are closed by fire / power cut / strike / a crash on the sliproad / whatever I would NOT expect my in-car GPS to determine it's because that Granada Services has gone into administration AND that the next services don't do the coffee I like AND that I should instead go up the M666 for a Cooffee-U-Like. All I expect is to be told of any alternative and leave it to the superior intellect - the human - to handle exceptions. The Compass is an aid.


Agreed!If it is such a regular occurrence for main space stations go Poof! and disappear, then the Ooniverse has a bigger worry than what shape the beacon's icon is.

Also agreed! However, in 1.76, we immediately get the newly 'promoted' hoopy casino/thargoid carrier/mega-pirate/whatever offering all the services available at the main station with 0 apparent disruption, while at the same time carrying on with its previous script - carrying on as if nothing at all had happened, which kind of doubly ignores disruption, in a disruptive way!
As a player, if the main station is missing, I expect it to be a VERY odd occurrence and for weird stuff to happen, not for everything to handle it like an everyday occurrence as that would be very odd.

The quickest solution to 'cure' the compass & behavioural anomalies would be to stop 'promoting' stations, as McLane mentioned a few times already. Explosive main stations being such an exceptional occurrence, it shouldn't really inconvenience anybody much, and would underscore how exceptional the thing is.
We're not in a hurry to make that decision, though, and I'm hoping there's a couple of other options that can be explored before a decision is made!
