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Re: Storm Shipyards
Posted: Sat Mar 03, 2012 11:53 pm
by CommonSenseOTB
Okti wrote:Please do not use Raid on me
Ok, you're the
emporer boss!
Die you rotten bugs!!!
Re: Storm Shipyards
Posted: Sun Mar 04, 2012 2:49 pm
by Storm
Thanks Okti, managed to get a script working which places the TCA in the right place in Tionisla now.
Now how do I get it to face the planet as well?
Thanks in advance!
Re: Storm Shipyards
Posted: Sun Mar 04, 2012 2:52 pm
by cim
Storm wrote:Thanks Okti, managed to get a script working which places the TCA in the right place in Tionisla now.
Now how do I get it to face the planet as well?
Thanks in advance!
This will align the TCA's z-axis to point towards the planet.
Code: Select all
tca.orientation = system.mainPlanet.position.subtract(tca.position).direction().rotationTo([0,0,1]);
Re: Storm Shipyards
Posted: Sun Mar 04, 2012 5:36 pm
by Okti
I had the privelage of seeing that in the game after Storm. And that looks realy great, well done Storm..
Re: Storm Shipyards
Posted: Sun Mar 04, 2012 7:02 pm
by Storm
Thanks Okti
Well, my first OXP Beta Release, the Tionisla Chronicle Array, can be found at:
http://www.box.com/s/jcbh1c7qryhn0pui2ndg
Hope it works, and enjoy
Re: Storm Shipyards
Posted: Sun Mar 04, 2012 7:17 pm
by cim
Impressive! I like the scrolling ticker at the back of the docking bay.
Minor bug: The texture file "TCA_beacon.png" is called "tca_beacon.png" in scripts, which means it can't be found on Linux systems.
Re: Storm Shipyards
Posted: Sun Mar 04, 2012 7:50 pm
by Okti
Re: Storm Shipyards
Posted: Sun Mar 04, 2012 7:51 pm
by Gimbal Locke
Beautiful!
One minor bug: during docking, the array pretends to be a Baakili Far Trader when it says "You are on final approach".
EDIT: screenshots added, false bug report striked.
Re: Storm Shipyards
Posted: Sun Mar 04, 2012 8:01 pm
by Okti
Gimbal Locke wrote:Beautiful! One minor bug: during docking, the array pretends to be a Baakili Far Trader when it says "You are on final approach".
Not hapenning here, your traffic control OXP may be out of date, and I can not see anything in shipdata.plist to give that name.
Re: Storm Shipyards
Posted: Sun Mar 04, 2012 8:24 pm
by Gimbal Locke
Okti wrote:Not hapenning here, your traffic control OXP may be out of date, and I can not see anything in shipdata.plist to give that name.
My mistake: the message from the Far Trader was still in the save game from earlier, it did not come from the array.
Re: Storm Shipyards
Posted: Sun Mar 04, 2012 9:20 pm
by Griff
Wow! Amazing model & texture work Storm, that looks fantastic - It's a really really nice design!
Re: Storm Shipyards
Posted: Sun Mar 04, 2012 9:48 pm
by Storm
Thanks Griff, from you that's very high praise!
Re: Storm Shipyards
Posted: Sun Mar 04, 2012 9:49 pm
by DaddyHoggy
Hi Storm - I've FB'd this thread and some pics to Drew - I'm sure, if he can, he'll be back to give his thumbs up - spectacular work. Well done.
Re: Storm Shipyards
Posted: Mon Mar 05, 2012 1:18 pm
by drew
Storm... I'm close to speechless. That looks far better than I could have imagined it myself. I'm going to alter the descriptions in the books to better match what you've created. Astonishing work - bravo!
Looking through the pictures the first thought I had was "OMG... it's real... the damn things real!"
I will download the OXP tonight and trial it on my install of Oolite. WHen you've finished with the beta, make sure you start a new thread and announce it, folks will want this in their game I'm sure!
Thanks for realising this, I'm most humbly grateful.
Cheers,
Drew.
Re: Storm Shipyards
Posted: Mon Mar 05, 2012 6:48 pm
by fronclynne
Even without shaders, it's pretty awesome.