[Release] Staer9's Shipset
Moderators: winston, another_commander
Re: [BETA] Staer9's Shipset (big update, now shadered)
Your lengthy devotion to this oxp seems to have paid off handsomly. Both download and new shader textures have worked very well for me so far and introduced some wonderful new ships to my game .
Flying Python Class Cruiser, Chapter & Verse IV
- Staer9
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Re: [BETA] Staer9's Shipset (big update, now shadered)
This is the final BETA update, I'll leave it for a week, tidy up any bugs, then release the (hopefully) stable result.
I *think* there are no more bugs.
Fixes:
Fixed the normals on the python_cc_eng subent
Fixed all the player veiws (so you shouldn't be able to see bits of ship)
Fixed a missing "l" from "normal" on one texture that was causing errors.
Additions:
Most of the ships have emmision maps (baked to the normal maps)
Because of texture changes I've re-uploaded the entire package, it's available;
not available any more, get the stable release
I want to give a special thank you to all the Testers, I'll try to mention as many as possible in the readme (which I still havn't written).
I *think* there are no more bugs.
Fixes:
Fixed the normals on the python_cc_eng subent
Fixed all the player veiws (so you shouldn't be able to see bits of ship)
Fixed a missing "l" from "normal" on one texture that was causing errors.
Additions:
Most of the ships have emmision maps (baked to the normal maps)
Because of texture changes I've re-uploaded the entire package, it's available;
not available any more, get the stable release
I want to give a special thank you to all the Testers, I'll try to mention as many as possible in the readme (which I still havn't written).
- Staer9
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Re: [Release] Staer9's Shipset
Stable version now released,
those who have the latest Beta don't need to change anything or bother downloading the stable release; it is exactly the same
see first post for details.
those who have the latest Beta don't need to change anything or bother downloading the stable release; it is exactly the same
see first post for details.
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Re: [Release] Staer9's Shipset
I moved its entry from the WIP to the main section of the [wiki]OXP List[/wiki], added a Quick Facts section to its Wiki page, and did some minor cleanups there.
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Re: [Release] Staer9's Shipset
Great! Thanks for releasing this, I'm soon going to be buying a Python Class Cruiser, so I'll be looking for your one in my shipyards.Staer9 wrote:Stable version now released,
those who have the latest Beta don't need to change anything or bother downloading the stable release; it is exactly the same
Although I already had the latest Beta, I have still downloaded the stable release.
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
Re: [Release] Staer9's Shipset
Staer9,
Downloaded and installed the latest stable release and got the following errors.
Went to the textures folder and opened the files with Irfanview with no errors so re-saved them to the same names with no compression. The errors have gone away, not sure whether this means that Oolite is more critical in reading files or that they were slightly corrupt and the re-save has cured it.
I am using the latest Trunk 4903.
Nice set by the way.
Ironfist
Downloaded and installed the latest stable release and got the following errors.
17:43:36.078 [texture.load.png.error]: ***** A PNG loading error occurred for ../AddOns/Staer9's Shipset (shaded) v1.0.oxp/Textures/staer9_pythonet_normal.png: IDAT: CRC error.
17:44:04.187 [texture.load.png.error]: ***** A PNG loading error occurred for ../AddOns/Staer9's Shipset (shaded) v1.0.oxp/Textures/staer9_ophidian_normal.png: IDAT: CRC error.
Went to the textures folder and opened the files with Irfanview with no errors so re-saved them to the same names with no compression. The errors have gone away, not sure whether this means that Oolite is more critical in reading files or that they were slightly corrupt and the re-save has cured it.
I am using the latest Trunk 4903.
Nice set by the way.
Ironfist
64bit Mint 10 and Win 8 64bit on E8400 at 3.6GHz - ATI HD5750 graphics.
Concentration is the ability to think of absolutely nothing when it is absolutely necessary.
Concentration is the ability to think of absolutely nothing when it is absolutely necessary.
- Capt. Murphy
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Re: [Release] Staer9's Shipset
Looking really great in game, time to reevaluate my shipsets now this one is out.
I got the same errors as Ironfist with current trunk and maintenance builds, and fixed by opening and re-saving the two textures with GIMP.
Wishlist - Staerified/Griffified Wolfies and a Staerified/Griffified Behemoth - no pressure...
Edit to add - by the way these ships look great in all shader modes - OFF, SIMPLE and FULL (the normal maps work in all three, and it doesn't look like shaders are actually used... ), so don't think you really need a shader capable machine for them.
I got the same errors as Ironfist with current trunk and maintenance builds, and fixed by opening and re-saving the two textures with GIMP.
Wishlist - Staerified/Griffified Wolfies and a Staerified/Griffified Behemoth - no pressure...
Edit to add - by the way these ships look great in all shader modes - OFF, SIMPLE and FULL (
Last edited by Capt. Murphy on Mon May 07, 2012 6:51 pm, edited 2 times in total.
Capt. Murphy's OXPs
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
- Staer9
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Re: [Release] Staer9's Shipset
Unfortunately this is one of the quirks of switching to .zip, it tends to corrupt some texture files when unziped using certain programs. I'll re-zip it later today and see if this fixes the error. (I checked that none of the files were interlaced, as oolite seems to have got far more picky)Ironfist wrote:17:43:36.078 [texture.load.png.error]: ***** A PNG loading error occurred for ../AddOns/Staer9's Shipset (shaded) v1.0.oxp/Textures/staer9_pythonet_normal.png: IDAT: CRC error.
17:44:04.187 [texture.load.png.error]: ***** A PNG loading error occurred for ../AddOns/Staer9's Shipset (shaded) v1.0.oxp/Textures/staer9_ophidian_normal.png: IDAT: CRC error.
:edit: Just tested oolite and I am unable to reproduce the texture errors
I said earlier that I might have a look at the wolfies, and if people want it then I'll definately have a go.Capt. Murphy wrote:Wishlist - Staerified/Griffified Wolfies and a Staerified/Griffified Behemoth - no pressure...
anyone know the licence on the behemoths?
:edit:
Re-uploaded the package after re-saving the problematic textures
also dimmed the PCC exhaust glow effect so it isn't quite so harsh.
- Capt. Murphy
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Re: [Release] Staer9's Shipset
From 2.6 readme...Staer9 wrote:anyone know the licence on the behemoths?
License:
The textures, models and plist texts are all copyright Giles Williams 2004-2006 and available for reuse under the Creative Commons Attribution-NonCommercial-ShareAlike License 2.0.
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License.
To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/2.0/
or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA.
You are free:
• to copy, distribute, display, and perform the work
• to make derivative works
Under the following conditions:
• Attribution. You must give the original author credit.
• Non-commercial. You may not use this work for commercial purposes.
• Share Alike. If you alter, transform, or build upon this work,
you may distribute the resulting work only under a license identical to this one.
For any reuse or distribution, you must make clear to others the license terms of this work.
Any of these conditions can be waived if you get permission from the copyright holder.
Your fair use and other rights are in no way affected by the above.
Capt. Murphy's OXPs
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
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Re: [Release] Staer9's Shipset
I have downloaded and installed this shipset for the first time about 45 minutes ago and I am now getting this too:Staer9 wrote:Unfortunately this is one of the quirks of switching to .zip, it tends to corrupt some texture files when unziped using certain programs. I'll re-zip it later today and see if this fixes the error. (I checked that none of the files were interlaced, as oolite seems to have got far more picky)Ironfist wrote:17:43:36.078 [texture.load.png.error]: ***** A PNG loading error occurred for ../AddOns/Staer9's Shipset (shaded) v1.0.oxp/Textures/staer9_pythonet_normal.png: IDAT: CRC error.
17:44:04.187 [texture.load.png.error]: ***** A PNG loading error occurred for ../AddOns/Staer9's Shipset (shaded) v1.0.oxp/Textures/staer9_ophidian_normal.png: IDAT: CRC error.
:edit: Just tested oolite and I am unable to reproduce the texture errors
Re-uploaded the package after re-saving the problematic textures
This is the timestamps for the contents of the .ZIP file:01:40:11.473 [texture.load.png.error]: ***** A PNG loading error occurred for AddOns/Staer9's Shipset (shaded) v1.0.oxp/Textures/staer9_pythonet_normal.png: IDAT: CRC error.
Code: Select all
cobra2x-hud .pl 9,010 .a.. 6-04-2006 16:21:52
demoships .pl 686 .a.. 3-12-2011 9:18:22
readme .txt 1,420 .a.. 4-05-2012 14:38:24
shipdata .pl 61,634 .a.. 6-05-2012 10:59:18
shipyard .pl 9,052 .a.. 9-12-2011 9:21:26
staer9_asp_body .dat 98,228 .a.. 6-12-2011 9:50:52
staer9_asp_diffuse .png 1,821,466 .a.. 6-05-2012 10:59:48
staer9_asp_gun .dat 15,524 .a.. 6-12-2011 9:52:20
staer9_asp_gun .png 100,059 .a.. 24-04-2012 17:50:18
staer9_asp_gun_normal .png 79,208 .a.. 25-04-2012 12:22:48
staer9_asp_normal .png 1,511,217 .a.. 26-04-2012 12:23:16
staer9_bushmaster_body .dat 122,671 .a.. 6-12-2011 9:53:42
staer9_bushmaster_diffuse.png 879,309 .a.. 24-04-2012 17:51:14
staer9_bushmaster_eng .dat 21,148 .a.. 6-12-2011 9:54:20
staer9_bushmaster_normal .png 803,595 .a.. 26-04-2012 12:24:38
staer9_cat_body .dat 54,079 .a.. 9-12-2011 9:26:38
staer9_cat_diffuse .png 2,818,380 .a.. 24-04-2012 17:52:08
staer9_cat_left_gun .dat 61,602 .a.. 6-12-2011 9:55:02
staer9_cat_normal .png 2,259,153 .a.. 25-04-2012 12:24:18
staer9_cat_right_gun .dat 61,199 .a.. 6-12-2011 9:55:14
staer9_chameleon .dat 108,379 .a.. 6-12-2011 9:55:50
staer9_chameleon_diffuse .png 2,468,596 .a.. 24-04-2012 17:53:00
staer9_chameleon_normal .png 2,235,247 .a.. 25-04-2012 12:24:54
staer9_cobra2x_diffuse .png 1,453,494 .a.. 6-05-2012 11:00:12
staer9_cobra2x_normal .png 1,438,797 .a.. 25-04-2012 12:25:12
staer9_cobra_mk2-x .dat 119,584 .a.. 6-12-2011 9:56:30
staer9_engines_diffuse .png 100,221 .a.. 24-04-2012 17:54:42
staer9_engines_normal .png 119,993 .a.. 26-04-2012 12:26:40
staer9_ghavail_body .dat 52,480 .a.. 6-12-2011 9:57:08
staer9_ghavail_diffuse .png 1,746,652 .a.. 24-04-2012 17:55:36
staer9_ghavail_gun .dat 48,990 .a.. 6-12-2011 9:57:56
staer9_ghavail_normal .png 1,415,765 .a.. 25-04-2012 12:25:40
staer9_iguana .dat 231,881 .a.. 6-12-2011 9:58:40
staer9_iguana_diffuse .png 1,756,036 .a.. 24-04-2012 17:56:40
staer9_iguana_normal .png 1,605,350 .a.. 26-04-2012 12:28:28
staer9_monitor .dat 118,248 .a.. 6-12-2011 9:59:24
staer9_monitor_diffuse .png 2,702,828 .a.. 24-04-2012 17:57:36
staer9_monitor_normal .png 2,218,304 .a.. 25-04-2012 12:26:10
staer9_mussurana .dat 118,827 .a.. 6-12-2011 9:59:52
staer9_mussurana_diffuse .png 1,623,312 .a.. 24-04-2012 17:59:02
staer9_mussurana_normal .png 1,434,310 .a.. 25-04-2012 12:26:36
staer9_ophidian .dat 89,325 .a.. 6-12-2011 10:00:26
staer9_ophidian_diffuse .png 1,899,893 .a.. 24-04-2012 18:01:28
staer9_ophidian_normal .png 1,675,859 .a.. 25-04-2012 12:26:56
staer9_pythoncc_diffuse .png 1,845,190 .a.. 24-04-2012 18:02:26
staer9_pythoncc_normal .png 1,777,828 .a.. 26-04-2012 12:30:42
staer9_pythonet_diffuse .png 1,972,577 .a.. 24-04-2012 18:03:18
staer9_pythonet_eng .png 509,046 .a.. 24-04-2012 18:04:08
staer9_pythonet_eng_norm.png 443,797 .a.. 26-04-2012 12:34:22
staer9_pythonet_normal .png 1,461,743 .a.. 26-04-2012 12:37:46 <-----------
staer9_python_cc_body .dat 169,817 .a.. 9-12-2011 9:26:56
staer9_python_cc_eng .dat 21,216 .a.. 27-04-2012 17:13:14
staer9_python_et_body .dat 133,523 .a.. 6-12-2011 10:01:02
staer9_python_et_eng .dat 20,608 .a.. 10-12-2011 8:22:46
staer9_salamander_body .dat 70,780 .a.. 10-12-2011 8:23:34
staer9_salamander_diffuse.png 1,736,885 .a.. 24-04-2012 18:05:00
staer9_salamander_eng .dat 46,989 .a.. 10-12-2011 8:24:04
staer9_salamander_engine.png 1,904,972 .a.. 6-05-2012 11:00:46
staer9_salamander_engine.png 1,514,447 .a.. 26-04-2012 12:39:38
staer9_salamander_normal .png 1,621,264 .a.. 26-04-2012 12:41:20
staer9_sidewinderx_diffu.png 1,373,099 .a.. 24-04-2012 18:06:46
staer9_sidewinderx_normal.png 1,441,456 .a.. 26-04-2012 12:41:52
staer9_sidewinder_x .dat 130,127 .a.. 10-12-2011 8:19:36
Thumbs .db 514,596 .ash 10-12-2011 8:22:22
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Re: [Release] Staer9's Shipset
Also getting these errors..
The game/computer also froze solid - had to force-reboot.. don't know if that was due to the OXP though..22:09:39.902 [texture.load.png.error]: ***** A PNG loading error occurred for ../AddOns/Staer9's Shipset (shaded) v1.0.oxp/Textures/staer9_pythonet_normal.png: IDAT: CRC error.
22:25:54.245 [texture.load.png.error]: ***** A PNG loading error occurred for ../AddOns/Staer9's Shipset (shaded) v1.0.oxp/Textures/staer9_pythonet_normal.png: IDAT: CRC error.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- Capt. Murphy
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Re: [Release] Staer9's Shipset
Re the 2 problem textures I noticed on opening and re-saving with GIMP (on max compression) that file size is significantly reduced compared to the originals as extracted. I also notice on examining the zip file, that both are significantly deflated (5% to 6%) whereas the rest of the textures are either deflated only very slightly or not at all (0% to 1%).
Not sure if that helps, but maybe the two textures need some optimisation before being zipped.
What zip program do you use Staer9? I just use Win 7's native zipper/unzipper, and have 7-Zip installed for proprietary formats, or if I need to create password protected zips.
Not sure if that helps, but maybe the two textures need some optimisation before being zipped.
What zip program do you use Staer9? I just use Win 7's native zipper/unzipper, and have 7-Zip installed for proprietary formats, or if I need to create password protected zips.
Capt. Murphy's OXPs
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
External JavaScript resources - W3Schools & Mozilla Developer Network
Win 7 64bit, Intel Core i5 with HD3000 (driver rev. 8.15.10.2696 - March 2012), Oolite 1.76.1
- Staer9
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Re: [Release] Staer9's Shipset
I also use the native zipper.Capt. Murphy wrote:What zip program do you use Staer9? I just use Win 7's native zipper/unzipper, and have 7-Zip installed for proprietary formats, or if I need to create password protected zips.
I also unfortunately had this issue (although only oolite froze), for some reason it only has this error on my Pc occasionally, which means it's not a zipping error because I have the only has-never-been-zipped copyDiziet Sma wrote:The game/computer also froze solid - had to force-reboot.. don't know if that was due to the OXP though..
I will try that as well.Capt. Murphy wrote:Re the 2 problem textures I noticed on opening and re-saving with GIMP (on max compression) that file size is significantly reduced compared to the originals as extracted. I also notice on examining the zip file, that both are significantly deflated (5% to 6%) whereas the rest of the textures are either deflated only very slightly or not at all (0% to 1%).
Not sure if that helps, but maybe the two textures need some optimisation before being zipped.
Also I have been told about some illumination map tearing issues:
http://img594.imageshack.us/img594/5796/35007010.jpg
http://img696.imageshack.us/img696/4277/33949497.jpg
http://img232.imageshack.us/img232/9754/34179319.jpg
anyone else had similar problems?
- Staer9
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Re: [Release] Staer9's Shipset
upon opening in gimp:
thats probably what the problem is
thats probably what the problem is
Re: [Release] Staer9's Shipset
You might want to have a look at
staer9_ophidian_normal.png
as well. One half comes up as transparent. May well be intentional for all I know, but looks a bit weird."A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
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