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Re: Let's Play Oolite

Posted: Sat Oct 29, 2011 1:32 pm
by JazHaz
El Viejo wrote:
JazHaz wrote:
Because I don't see those new hyperspace tunnels on my 1.75.3...?
The new hyperspace tunnels are from the latest BGS oxp, but they require shaders.
Ah, thanks! I have the latest BGS but no shaders....

Re: Let's Play Oolite

Posted: Wed Jan 11, 2012 9:59 pm
by CaptSolo
Good job Corny. Very enjoyable viewing every one of them.

Re: Let's Play Oolite

Posted: Fri Jan 13, 2012 12:50 am
by JazHaz
Still waiting for Part 9 though....! :wink:

Re: Let's Play Oolite

Posted: Thu Jan 19, 2012 1:47 pm
by Corny
I know :? I'll start working at it again when I have most of my studying projects and exams done (25th of January).

Re: Let's Play Oolite

Posted: Mon Feb 13, 2012 1:24 pm
by Corny
Part 9
Excuses for the waiting time in the video description! :D

Re: Let's Play Oolite

Posted: Tue Mar 27, 2012 11:08 pm
by Corny
I'm still alive.
I'm still recording.
Aaaand I have a new episode for you! Part 10 is up!

Re: Let's Play Oolite

Posted: Sat Mar 31, 2012 10:44 am
by Kaks
:)

(still catching up with various forum threads!)

Re: Let's Play Oolite

Posted: Thu Jun 14, 2012 4:40 am
by Corny
New episodes will come in July - after my exams :?

Re: Let's Play Oolite

Posted: Fri Jun 15, 2012 8:49 pm
by marcusrg
Wow, great episodes! Going to watch nbr 4 now! I tried to install the BGS oxp but it didn't work here... I installed BGS and Cabbal Common Library as well... any hint why it didn work? I have latest oolite here. Thanks

Re: Let's Play Oolite

Posted: Fri Jun 15, 2012 9:44 pm
by Commander McLane
marcusrg wrote:
Wow, great episodes! Going to watch nbr 4 now! I tried to install the BGS oxp but it didn't work here... I installed BGS and Cabbal Common Library as well... any hint why it didn work? I have latest oolite here. Thanks
Can you specify "didn't work"?

As always, posting the content of latest.log would be useful. And the BGS-thread would be a better place for reporting a problem with the OXP. So, please, post your log over there, not in here. :)

Re: Let's Play Oolite

Posted: Fri Jun 15, 2012 10:03 pm
by marcusrg
Ok, sorry about that. Going there.

Re: Let's Play Oolite

Posted: Fri Jun 15, 2012 11:09 pm
by marcusrg
Ok, my fault. I was using version 1.76, and not the 1.76.1... :oops: Shame on me. Everything is working fine now.

Re: Let's Play Oolite

Posted: Sat Jun 16, 2012 10:12 am
by Svengali
marcusrg wrote:
Ok, my fault. I was using version 1.76, and not the 1.76.1... :oops: Shame on me. Everything is working fine now.
:mrgreen: I thought Oolite warns the player when the application gets started.

And welcome to the club, marcusrg.

Re: Let's Play Oolite

Posted: Sat Jun 16, 2012 12:10 pm
by marcusrg
By the way, Corny, watching the episodes, I noticed that you can identify ships while they are still far away from you. Which OXP do you use for that? My identify computer does not find them so easily as yours... :(

Thanks, friend, and congratulations for your job with the episodes!

Re: Let's Play Oolite

Posted: Sat Jun 16, 2012 12:28 pm
by Corny
Well, I just lock on to them. The identifying is done with the Scanner Targeting Enhancement, but that's not an OXP, it's a piece of equipment you can buy in the core game.