Screenshots
Moderators: winston, another_commander
- Captain Hesperus
- Grand High Clock-Tower Poobah
- Posts: 2310
- Joined: Tue Sep 19, 2006 1:10 pm
- Location: Anywhere I can sell Trumbles.....
The truth, revealed!!
-
- Quite Grand Sub-Admiral
- Posts: 6668
- Joined: Wed Feb 28, 2007 7:54 am
Just debug console and a click of the button at the right moment. Funny thing is that I wasn't trying to get the FW cover recreation at that time, was only trying to get as many angles of the CMk3 as possible. This one turned out to have a very particular ambience to it.Griff wrote:How long did it take you to re-create the Dark Wheel cover shot A_C? did you have to hang around outside the station until a cobra III tried to dock or are there 'secret developer powers' involved?
Is there any chance you might have a higher resolution version of that screenshot saved away on your computer? I'd really like to turn it into my wallpaper, but my monitor is at 1680x1050 resolution...another_commander wrote:[url=http://xs.to]
- Captain Tylor
- Dangerous
- Posts: 90
- Joined: Fri Sep 26, 2008 11:44 am
- Location: London
-
- Quite Grand Sub-Admiral
- Posts: 6668
- Joined: Wed Feb 28, 2007 7:54 am
I have uploaded a 1680x1050 trimmed horizontally image here (alternative download here), but it is somewhat pixelated due to the lower resolution of the original.Wolfwood wrote:Is there any chance you might have a higher resolution version of that screenshot saved away on your computer? I'd really like to turn it into my wallpaper, but my monitor is at 1680x1050 resolution...
On a different note, I really like how the shaders are generating random paintjobs on the Cobras. It creates a very nice variety and sometimes even funny encounters.
This is a pretty normal Cobra:
And this is a Barbie Cobra:
Last edited by another_commander on Sun Jan 25, 2009 4:21 pm, edited 1 time in total.
Thanks for the laugh!!! Next thing is a "Hello Kitty" Python for Hesperus?another_commander wrote:On a different note, I really like how the shaders are generating random paintjobs on the Cobras. It creates a very nice variety and sometimes even funny encounters.
And this is a Barbie Cobra:
Screet, running to hide from the sniper cat
- Captain Hesperus
- Grand High Clock-Tower Poobah
- Posts: 2310
- Joined: Tue Sep 19, 2006 1:10 pm
- Location: Anywhere I can sell Trumbles.....
*ka-chink*Screet wrote:Thanks for the laugh!!! Next thing is a "Hello Kitty" Python for Hesperus?another_commander wrote:On a different note, I really like how the shaders are generating random paintjobs on the Cobras. It creates a very nice variety and sometimes even funny encounters.
And this is a Barbie Cobra:
Screet, running to hide from the sniper cat
Best make sure to start running zig-zags in open ground, young pup.
Captain Hesperus
The truth, revealed!!
- Griff
- Oolite 2 Art Director
- Posts: 2481
- Joined: Fri Jul 14, 2006 12:29 pm
- Location: Probably hugging his Air Fryer
It will be an oxp that you can download and add to Oolite if you wish, A_C was just referring to the bump mapping support which will make its first appearance in Oolite 1.73, but you don't have to wait until then, there's a version of this cobra that works with any version of Oolite from v1.71 and up here:
Griff_No_NormalMap_Cobra3
http://www.box.net/shared/buguehovmt
Griff_No_NormalMap_Cobra3
http://www.box.net/shared/buguehovmt
- DaddyHoggy
- Intergalactic Spam Assassin
- Posts: 8515
- Joined: Tue Dec 05, 2006 9:43 pm
- Location: Newbury, UK
- Contact:
Fabulous! Roll on 1.73!!
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- Cmd. Cheyd
- ---- E L I T E ----
- Posts: 934
- Joined: Tue Dec 16, 2008 2:52 pm
- Location: Deep Horizon Industries Manufacturing & Research Site somewhere in G8...