Progress

General discussion for players of Oolite.

Moderators: winston, another_commander

User avatar
JensAyton
Grand Admiral Emeritus
Grand Admiral Emeritus
Posts: 6657
Joined: Sat Apr 02, 2005 2:43 pm
Location: Sweden
Contact:

Post by JensAyton »

Yes.

Haven’t I already done test conversions for you? :-)
User avatar
Cmd. Cheyd
---- E L I T E ----
---- E L I T E ----
Posts: 934
Joined: Tue Dec 16, 2008 2:52 pm
Location: Deep Horizon Industries Manufacturing & Research Site somewhere in G8...

Post by Cmd. Cheyd »

A while back, yes. But I wasn't sure if it was a Mac-only thing, or a developer tool, or what... And I was wanting to "play" with it. :)
User avatar
JensAyton
Grand Admiral Emeritus
Grand Admiral Emeritus
Posts: 6657
Joined: Sat Apr 02, 2005 2:43 pm
Location: Sweden
Contact:

Post by JensAyton »

  • Fixed texture corruption in “graphics resets”. (Graphics resets happen on platforms other than Mac OS X when resizing a window or switching to/from full screen, and in trunk also when switching shader modes.)
  • Reduced memory use by reloading most textures from disk during graphics resets, rather than storing an otherwise redundant copy in memory.
User avatar
JensAyton
Grand Admiral Emeritus
Grand Admiral Emeritus
Posts: 6657
Joined: Sat Apr 02, 2005 2:43 pm
Location: Sweden
Contact:

Post by JensAyton »

Cube map textures are now automatically converted to lat/long maps when not supported in hardware. The maximum size for a converted cube map is 1024 × 512 pixels, or 512 × 256 pixels in reduced detail mode.

Unlike planettool, this converter is pretty fast.
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6682
Joined: Wed Feb 28, 2007 7:54 am

Post by another_commander »

Revision 3268: Speech synthesis via the eSpeak library is now supported under Windows. Those who dare test, please feel free to update your SVNs or wait for tomorrow's nightly build.
User avatar
Cmd. Cheyd
---- E L I T E ----
---- E L I T E ----
Posts: 934
Joined: Tue Dec 16, 2008 2:52 pm
Location: Deep Horizon Industries Manufacturing & Research Site somewhere in G8...

Post by Cmd. Cheyd »

another_commander wrote:
Revision 3268: Speech synthesis via the eSpeak library is now supported under Windows. Those who dare test, please feel free to update your SVNs or wait for tomorrow's nightly build.
COOL!!! I'll test it out in a few hours, if packing allows me time!
User avatar
Gimi
---- E L I T E ----
---- E L I T E ----
Posts: 2073
Joined: Tue Aug 29, 2006 5:02 pm
Location: Norway

Post by Gimi »

another_commander wrote:
Revision 3268: Speech synthesis via the eSpeak library is now supported under Windows. Those who dare test, please feel free to update your SVNs or wait for tomorrow's nightly build.
I'm testing trunk by using the "building oolite from source - the easy way" setup.
When going to 3272, download (svn up) works fine, but I get the following compile error:
$ make debug=no
Making all for objc_program oolite...
Compiling file src/Core/Debug/OODebugMonitor.m ...
In file included from src/Core/OOMesh.h:40,
from src/Core/Entities/OOSelfDrawingEntity.h:29,
from src/Core/Entities/PlanetEntity.h:31,
from src/Core/Entities/OOPlanetEntity.h:29,
from src/Core/Entities/ShipEntity.h:29,
from src/Core/Entities/PlayerEntity.h:33,
from src/Core/Scripting/OOJavaScriptEngine.h:28,
from src/Core/Scripting/OOJSScript.h:27,
from src/Core/Debug/OODebugMonitor.m:41:
src/Core/OOOpenGLExtensionManager.h:213: error: syntax error before "glBindRenderbufferEXT"
src/Core/OOOpenGLExtensionManager.h:213: warning: data definition has no type or storage class
make[1]: *** [obj.spk/OODebugMonitor.o] Error 1
make: *** [oolite.all.objc-program.variables] Error 2
Not sure what this means, but my first suspicion is that I need to install eSpeak libraries or something, or are they a part of trunk? If this is in fact a compile bug and not my ignorance and stupidity I will repost this in Testing and bug reports.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6682
Joined: Wed Feb 28, 2007 7:54 am

Post by another_commander »

Gimi wrote:
another_commander wrote:
Revision 3268: Speech synthesis via the eSpeak library is now supported under Windows. Those who dare test, please feel free to update your SVNs or wait for tomorrow's nightly build.
I'm testing trunk by using the "building oolite from source - the easy way" setup.
When going to 3272, download (svn up) works fine, but I get the following compile error:
$ make debug=no
Making all for objc_program oolite...
Compiling file src/Core/Debug/OODebugMonitor.m ...
In file included from src/Core/OOMesh.h:40,
from src/Core/Entities/OOSelfDrawingEntity.h:29,
from src/Core/Entities/PlanetEntity.h:31,
from src/Core/Entities/OOPlanetEntity.h:29,
from src/Core/Entities/ShipEntity.h:29,
from src/Core/Entities/PlayerEntity.h:33,
from src/Core/Scripting/OOJavaScriptEngine.h:28,
from src/Core/Scripting/OOJSScript.h:27,
from src/Core/Debug/OODebugMonitor.m:41:
src/Core/OOOpenGLExtensionManager.h:213: error: syntax error before "glBindRenderbufferEXT"
src/Core/OOOpenGLExtensionManager.h:213: warning: data definition has no type or storage class
make[1]: *** [obj.spk/OODebugMonitor.o] Error 1
make: *** [oolite.all.objc-program.variables] Error 2
Not sure what this means, but my first suspicion is that I need to install eSpeak libraries or something, or are they a part of trunk? If this is in fact a compile bug and not my ignorance and stupidity I will repost this in Testing and bug reports.
The build issues are fixed in SVN3273. They were unrelated to eSpeak and everything you need to build with speech is included in the distribution (or at least I think it is ;-)).
User avatar
Gimi
---- E L I T E ----
---- E L I T E ----
Posts: 2073
Joined: Tue Aug 29, 2006 5:02 pm
Location: Norway

Post by Gimi »

Thank You for the update. I had a closer look at the error messages and the files, and concluded that this had nothing to do with eSpeak, as both the error messages and the files looked OpenGL related.
Still, I'm no programmer, so I choose not to conclude publicly. :-)
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
User avatar
Kaks
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 3009
Joined: Mon Jan 21, 2008 11:41 pm
Location: The Big Smoke

Post by Kaks »

everything you need to build with speech is included in the distribution
Yep, works like a dream! Well, like a pretty loud artificial voice anyway! :D
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6682
Joined: Wed Feb 28, 2007 7:54 am

Post by another_commander »

Oh, and if you have one of the localization OXPs installed, you can always switch the voice to match the language of choice. So you can run the Italian OXP, pick the Italian voice in Game Options and it speaks Italian.
User avatar
Lestradae
---- E L I T E ----
---- E L I T E ----
Posts: 3095
Joined: Tue Apr 17, 2007 10:30 pm
Location: Vienna, Austria

..

Post by Lestradae »

Are there any plans for speech in the Windows version? :(

Edit: Blindness alert.
Last edited by Lestradae on Mon May 03, 2010 8:47 am, edited 1 time in total.
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6682
Joined: Wed Feb 28, 2007 7:54 am

Re: ..

Post by another_commander »

Lestradae wrote:
Are there any plans for speech in the Windows version? :(
Didn't you read just a few posts above?
User avatar
Lestradae
---- E L I T E ----
---- E L I T E ----
Posts: 3095
Joined: Tue Apr 17, 2007 10:30 pm
Location: Vienna, Austria

Re: ..

Post by Lestradae »

another_commander wrote:
Didn't you read just a few posts above?
...
another_commander wrote:
Revision 3268: Speech synthesis via the eSpeak library is now supported under Windows. Those who dare test, please feel free to update your SVNs or wait for tomorrow's nightly build.
Erm ... hurray! :D

All hail the great developers, who do stuff like this! :wink:
User avatar
JazHaz
---- E L I T E ----
---- E L I T E ----
Posts: 2991
Joined: Tue Sep 22, 2009 11:07 am
Location: Enfield, Middlesex
Contact:

Post by JazHaz »

Just seen bug report 17132 by Thargoid.
Thargoid wrote:
Just had a crash-to-desktop with trunk 3280. Model accidentally had no dock, but stationAI and station scanclass allowed docking-computer docking. Got to final approach and then game died.
LOL!

This ought to have been posted on the Darwin Awards thread!! :lol:
JazHaz

Gimi wrote:
drew wrote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
Post Reply