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- Cmd. Cheyd
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- Location: Deep Horizon Industries Manufacturing & Research Site somewhere in G8...
A while back, yes. But I wasn't sure if it was a Mac-only thing, or a developer tool, or what... And I was wanting to "play" with it.
Find my OXP's at:
Deep Horizon Industries - Your Planet Our Design
Deep Horizon Industries - Your Planet Our Design
- JensAyton
- Grand Admiral Emeritus
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- Fixed texture corruption in “graphics resets”. (Graphics resets happen on platforms other than Mac OS X when resizing a window or switching to/from full screen, and in trunk also when switching shader modes.)
- Reduced memory use by reloading most textures from disk during graphics resets, rather than storing an otherwise redundant copy in memory.
E-mail: [email protected]
- JensAyton
- Grand Admiral Emeritus
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Cube map textures are now automatically converted to lat/long maps when not supported in hardware. The maximum size for a converted cube map is 1024 × 512 pixels, or 512 × 256 pixels in reduced detail mode.
Unlike planettool, this converter is pretty fast.
Unlike planettool, this converter is pretty fast.
E-mail: [email protected]
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- Quite Grand Sub-Admiral
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- Cmd. Cheyd
- ---- E L I T E ----
- Posts: 934
- Joined: Tue Dec 16, 2008 2:52 pm
- Location: Deep Horizon Industries Manufacturing & Research Site somewhere in G8...
COOL!!! I'll test it out in a few hours, if packing allows me time!another_commander wrote:Revision 3268: Speech synthesis via the eSpeak library is now supported under Windows. Those who dare test, please feel free to update your SVNs or wait for tomorrow's nightly build.
Find my OXP's at:
Deep Horizon Industries - Your Planet Our Design
Deep Horizon Industries - Your Planet Our Design
I'm testing trunk by using the "building oolite from source - the easy way" setup.another_commander wrote:Revision 3268: Speech synthesis via the eSpeak library is now supported under Windows. Those who dare test, please feel free to update your SVNs or wait for tomorrow's nightly build.
When going to 3272, download (svn up) works fine, but I get the following compile error:
Not sure what this means, but my first suspicion is that I need to install eSpeak libraries or something, or are they a part of trunk? If this is in fact a compile bug and not my ignorance and stupidity I will repost this in Testing and bug reports.$ make debug=no
Making all for objc_program oolite...
Compiling file src/Core/Debug/OODebugMonitor.m ...
In file included from src/Core/OOMesh.h:40,
from src/Core/Entities/OOSelfDrawingEntity.h:29,
from src/Core/Entities/PlanetEntity.h:31,
from src/Core/Entities/OOPlanetEntity.h:29,
from src/Core/Entities/ShipEntity.h:29,
from src/Core/Entities/PlayerEntity.h:33,
from src/Core/Scripting/OOJavaScriptEngine.h:28,
from src/Core/Scripting/OOJSScript.h:27,
from src/Core/Debug/OODebugMonitor.m:41:
src/Core/OOOpenGLExtensionManager.h:213: error: syntax error before "glBindRenderbufferEXT"
src/Core/OOOpenGLExtensionManager.h:213: warning: data definition has no type or storage class
make[1]: *** [obj.spk/OODebugMonitor.o] Error 1
make: *** [oolite.all.objc-program.variables] Error 2
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
(Gold Medal Award, Zzap!64 May 1985).
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- Quite Grand Sub-Admiral
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The build issues are fixed in SVN3273. They were unrelated to eSpeak and everything you need to build with speech is included in the distribution (or at least I think it is ).Gimi wrote:I'm testing trunk by using the "building oolite from source - the easy way" setup.another_commander wrote:Revision 3268: Speech synthesis via the eSpeak library is now supported under Windows. Those who dare test, please feel free to update your SVNs or wait for tomorrow's nightly build.
When going to 3272, download (svn up) works fine, but I get the following compile error:
Not sure what this means, but my first suspicion is that I need to install eSpeak libraries or something, or are they a part of trunk? If this is in fact a compile bug and not my ignorance and stupidity I will repost this in Testing and bug reports.$ make debug=no
Making all for objc_program oolite...
Compiling file src/Core/Debug/OODebugMonitor.m ...
In file included from src/Core/OOMesh.h:40,
from src/Core/Entities/OOSelfDrawingEntity.h:29,
from src/Core/Entities/PlanetEntity.h:31,
from src/Core/Entities/OOPlanetEntity.h:29,
from src/Core/Entities/ShipEntity.h:29,
from src/Core/Entities/PlayerEntity.h:33,
from src/Core/Scripting/OOJavaScriptEngine.h:28,
from src/Core/Scripting/OOJSScript.h:27,
from src/Core/Debug/OODebugMonitor.m:41:
src/Core/OOOpenGLExtensionManager.h:213: error: syntax error before "glBindRenderbufferEXT"
src/Core/OOOpenGLExtensionManager.h:213: warning: data definition has no type or storage class
make[1]: *** [obj.spk/OODebugMonitor.o] Error 1
make: *** [oolite.all.objc-program.variables] Error 2
Thank You for the update. I had a closer look at the error messages and the files, and concluded that this had nothing to do with eSpeak, as both the error messages and the files looked OpenGL related.
Still, I'm no programmer, so I choose not to conclude publicly.
Still, I'm no programmer, so I choose not to conclude publicly.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
(Gold Medal Award, Zzap!64 May 1985).
Yep, works like a dream! Well, like a pretty loud artificial voice anyway!everything you need to build with speech is included in the distribution
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
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- Quite Grand Sub-Admiral
- Posts: 6682
- Joined: Wed Feb 28, 2007 7:54 am
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- Quite Grand Sub-Admiral
- Posts: 6682
- Joined: Wed Feb 28, 2007 7:54 am
Re: ..
Didn't you read just a few posts above?Lestradae wrote:Are there any plans for speech in the Windows version?
- Lestradae
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Re: ..
...another_commander wrote:Didn't you read just a few posts above?
Erm ... hurray!another_commander wrote:Revision 3268: Speech synthesis via the eSpeak library is now supported under Windows. Those who dare test, please feel free to update your SVNs or wait for tomorrow's nightly build.
All hail the great developers, who do stuff like this!
- JazHaz
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Just seen bug report 17132 by Thargoid.
This ought to have been posted on the Darwin Awards thread!!
LOL!Thargoid wrote:Just had a crash-to-desktop with trunk 3280. Model accidentally had no dock, but stationAI and station scanclass allowed docking-computer docking. Got to final approach and then game died.
This ought to have been posted on the Darwin Awards thread!!
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.