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Re: Screenshots

Posted: Wed May 12, 2021 7:36 am
by another_commander
Cody wrote: Wed May 12, 2021 7:20 am
That'd apply to the Glowroids too, I presume?
Reverted!
Exactly. As for the two pics comparison, what you see in the second one is an iceteroid without a shininess definition (gloss is ignored anyway), which means that a default shininess value (probably 0) is used by the shader.

It's a complex little thingy, those shaders are!

Re: Screenshots

Posted: Wed May 12, 2021 7:39 am
by Cody
another_commander wrote: Wed May 12, 2021 7:36 am
It's a complex little thingy, those shaders are!
<chuckles> I'm just glad to be a dumb pilot, not a boffin!

Re: Screenshots

Posted: Wed May 12, 2021 4:18 pm
by Nite Owl
Just to get this straight in my own head.

All of the following only applies to Oolite v1.90 (or a higher version) as definitions in shipdata.plist and not to anything in the Shaders folder.

If shader definitions are in use then gloss is ignored if defined under materials. Definitions under shader can contain both shininess and gloss. If there are no shader definitions then shininess has been depreciated and gloss can be defined under materials although they are not the same thing nor interchangeable.

Please correct any errors in the above. Thank You in advance for helping my further understanding of the complex little thingy that those shaders are.

P.S.
The Answer is here: https://bb.oolite.space/viewtopic.php?p=275948#p275948

Re: Screenshots

Posted: Wed May 12, 2021 7:46 pm
by cbr
Cloudcity
Image
Ice(s)teroids
Image
&
Image

Re: Screenshots

Posted: Wed May 12, 2021 8:30 pm
by Cody
You using the default external views, cbr?

Re: Screenshots

Posted: Thu May 13, 2021 11:11 am
by cbr
Cody wrote: Wed May 12, 2021 8:30 pm
You using the default external views, cbr?
By pressing 'v' one or more times and using rotate to obtain a view i like :)

Re: Screenshots

Posted: Thu May 13, 2021 11:25 am
by Cody
You could try a couple of customised views, if you want - they can get some interesting angles:

Code: Select all

               
                        {
				view_description = "Cinematic One";
				view_orientation = "0.9239 0.0 0.3827 0.0";
				view_position = "247.4874 30.0 -247.4874";
				weapon_facing = "FORWARD";
			},
			{ 
				view_description = "Cinematic Two"; 
				view_orientation = "0.1 0.35 1.0 0.05"; 
				view_position = "20.0 -10.0 350.0"; 
				weapon_facing = "FORWARD";
			}
Add that to your ship's shipdata.plist at the bottom of the custom_views section, taking care with those damned curly brackets and commas! They're from my late-model Cobra Mk III, but should work okay in your ship - and you can always tinker with the numbers.

Advice for anyone who wants to try those cinematic views using a core Cobra MK III: in your AddOns folder, create a folder named Config, then C&P the core shipdata.plist into it and tinker with it there.

Re: Screenshots

Posted: Thu May 13, 2021 11:58 am
by Cholmondely
Cody wrote: Thu May 13, 2021 11:25 am
You could try a couple of customised views, if you want - they can get some interesting angles:

Code: Select all

               
                        {
				view_description = "Cinematic One";
				view_orientation = "0.9239 0.0 0.3827 0.0";
				view_position = "247.4874 30.0 -247.4874";
				weapon_facing = "FORWARD";
			},
			{ 
				view_description = "Cinematic Two"; 
				view_orientation = "0.1 0.35 1.0 0.05"; 
				view_position = "20.0 -10.0 350.0"; 
				weapon_facing = "FORWARD";
			}
Add that to your ship's shipdata.plist at the bottom of the custom_views section, taking care with those damned curly brackets and commas! They're from my late-model Cobra Mk III, but should work okay in your ship - and you can always tinker with the numbers.

Advice for anyone who wants to try those cinematic views using a core Cobra MK III: in your AddOns folder, create a folder named Config, then C&P the core shipdata.plist into it and tinker with it there.
Cody - these add to the views toggled by "v"?

Re: Screenshots

Posted: Thu May 13, 2021 12:02 pm
by Cody
Cholmondely wrote: Thu May 13, 2021 11:58 am
Cody - these add to the views toggled by "v"?
Aye!

Re: Screenshots

Posted: Thu May 13, 2021 12:16 pm
by Cody
A simple example:

Image

Re: Screenshots

Posted: Thu May 13, 2021 12:23 pm
by cbr
Edited the shipdata.plist inside the core installation

Cloudcity with codyview ;)

Image

Re: Screenshots

Posted: Thu May 13, 2021 1:14 pm
by tsoj
Just in case someone doesn't know yet: What also works nice for custom views is that you can press caps-lock and then use the mouse to change the view. If you have caps-lock on you can also press shift while clicking and dragging the mouse to rotate the camera around itself, instead of rotating it around the ships center.
(to roll the camera you can just use the roll keys that are also used to roll the ship)

Re: Screenshots

Posted: Thu May 13, 2021 1:30 pm
by Cody
<nods> Thanks, tsoj - and the page up/page down keys (or the mouse scroll wheel) zoom in/out.

Re: Screenshots

Posted: Thu May 13, 2021 4:21 pm
by cbr
Custom viewpoint and a bit of capslock rotation.

Getting close to the ice(s)teroids, which blocks the light when near...

Image

Re: Screenshots

Posted: Thu May 13, 2021 4:50 pm
by Cody
Nice!