That'd apply to the Glowroids too, I presume?
Reverted!
Exactly. As for the two pics comparison, what you see in the second one is an iceteroid without a shininess definition (gloss is ignored anyway), which means that a default shininess value (probably 0) is used by the shader.
All of the following only applies to Oolite v1.90 (or a higher version) as definitions in shipdata.plist and not to anything in the Shaders folder.
If shader definitions are in use then gloss is ignored if defined under materials. Definitions under shader can contain both shininess and gloss. If there are no shader definitions then shininess has been depreciated and gloss can be defined under materials although they are not the same thing nor interchangeable.
Please correct any errors in the above. Thank You in advance for helping my further understanding of the complex little thingy that those shaders are.
Add that to your ship's shipdata.plist at the bottom of the custom_views section, taking care with those damned curly brackets and commas! They're from my late-model Cobra Mk III, but should work okay in your ship - and you can always tinker with the numbers.
Advice for anyone who wants to try those cinematic views using a core Cobra MK III: in your AddOns folder, create a folder named Config, then C&P the core shipdata.plist into it and tinker with it there.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Add that to your ship's shipdata.plist at the bottom of the custom_views section, taking care with those damned curly brackets and commas! They're from my late-model Cobra Mk III, but should work okay in your ship - and you can always tinker with the numbers.
Advice for anyone who wants to try those cinematic views using a core Cobra MK III: in your AddOns folder, create a folder named Config, then C&P the core shipdata.plist into it and tinker with it there.
Just in case someone doesn't know yet: What also works nice for custom views is that you can press caps-lock and then use the mouse to change the view. If you have caps-lock on you can also press shift while clicking and dragging the mouse to rotate the camera around itself, instead of rotating it around the ships center.
(to roll the camera you can just use the roll keys that are also used to roll the ship)