Screenshots

General discussion for players of Oolite.

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another_commander
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Re: Screenshots

Post by another_commander »

Cody wrote: Wed May 12, 2021 7:20 am
That'd apply to the Glowroids too, I presume?
Reverted!
Exactly. As for the two pics comparison, what you see in the second one is an iceteroid without a shininess definition (gloss is ignored anyway), which means that a default shininess value (probably 0) is used by the shader.

It's a complex little thingy, those shaders are!
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Re: Screenshots

Post by Cody »

another_commander wrote: Wed May 12, 2021 7:36 am
It's a complex little thingy, those shaders are!
<chuckles> I'm just glad to be a dumb pilot, not a boffin!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by Nite Owl »

Just to get this straight in my own head.

All of the following only applies to Oolite v1.90 (or a higher version) as definitions in shipdata.plist and not to anything in the Shaders folder.

If shader definitions are in use then gloss is ignored if defined under materials. Definitions under shader can contain both shininess and gloss. If there are no shader definitions then shininess has been depreciated and gloss can be defined under materials although they are not the same thing nor interchangeable.

Please correct any errors in the above. Thank You in advance for helping my further understanding of the complex little thingy that those shaders are.

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Re: Screenshots

Post by cbr »

Cloudcity
Image
Ice(s)teroids
Image
&
Image
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Re: Screenshots

Post by Cody »

You using the default external views, cbr?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by cbr »

Cody wrote: Wed May 12, 2021 8:30 pm
You using the default external views, cbr?
By pressing 'v' one or more times and using rotate to obtain a view i like :)
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Re: Screenshots

Post by Cody »

You could try a couple of customised views, if you want - they can get some interesting angles:

Code: Select all

               
                        {
				view_description = "Cinematic One";
				view_orientation = "0.9239 0.0 0.3827 0.0";
				view_position = "247.4874 30.0 -247.4874";
				weapon_facing = "FORWARD";
			},
			{ 
				view_description = "Cinematic Two"; 
				view_orientation = "0.1 0.35 1.0 0.05"; 
				view_position = "20.0 -10.0 350.0"; 
				weapon_facing = "FORWARD";
			}
Add that to your ship's shipdata.plist at the bottom of the custom_views section, taking care with those damned curly brackets and commas! They're from my late-model Cobra Mk III, but should work okay in your ship - and you can always tinker with the numbers.

Advice for anyone who wants to try those cinematic views using a core Cobra MK III: in your AddOns folder, create a folder named Config, then C&P the core shipdata.plist into it and tinker with it there.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by Cholmondely »

Cody wrote: Thu May 13, 2021 11:25 am
You could try a couple of customised views, if you want - they can get some interesting angles:

Code: Select all

               
                        {
				view_description = "Cinematic One";
				view_orientation = "0.9239 0.0 0.3827 0.0";
				view_position = "247.4874 30.0 -247.4874";
				weapon_facing = "FORWARD";
			},
			{ 
				view_description = "Cinematic Two"; 
				view_orientation = "0.1 0.35 1.0 0.05"; 
				view_position = "20.0 -10.0 350.0"; 
				weapon_facing = "FORWARD";
			}
Add that to your ship's shipdata.plist at the bottom of the custom_views section, taking care with those damned curly brackets and commas! They're from my late-model Cobra Mk III, but should work okay in your ship - and you can always tinker with the numbers.

Advice for anyone who wants to try those cinematic views using a core Cobra MK III: in your AddOns folder, create a folder named Config, then C&P the core shipdata.plist into it and tinker with it there.
Cody - these add to the views toggled by "v"?
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Re: Screenshots

Post by Cody »

Cholmondely wrote: Thu May 13, 2021 11:58 am
Cody - these add to the views toggled by "v"?
Aye!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by Cody »

A simple example:

Image
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by cbr »

Edited the shipdata.plist inside the core installation

Cloudcity with codyview ;)

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Re: Screenshots

Post by tsoj »

Just in case someone doesn't know yet: What also works nice for custom views is that you can press caps-lock and then use the mouse to change the view. If you have caps-lock on you can also press shift while clicking and dragging the mouse to rotate the camera around itself, instead of rotating it around the ships center.
(to roll the camera you can just use the roll keys that are also used to roll the ship)
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Re: Screenshots

Post by Cody »

<nods> Thanks, tsoj - and the page up/page down keys (or the mouse scroll wheel) zoom in/out.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by cbr »

Custom viewpoint and a bit of capslock rotation.

Getting close to the ice(s)teroids, which blocks the light when near...

Image
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Re: Screenshots

Post by Cody »

Nice!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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