Page 377 of 460
Re: Screenshots
Posted: Wed Aug 12, 2020 8:02 pm
by cbr
Still in 1.89t
Lave-Is-...
Re: Screenshots
Posted: Thu Aug 13, 2020 6:23 pm
by cbr
Revisting a random povray planet, here I had to
invert the alpha from the diffusemap.
Used in the Lave is earth 8k oxp ( but nowhere near 8k )
Still beautiful planets
Re: Screenshots
Posted: Thu Aug 13, 2020 10:16 pm
by cbr
Upscaled povray planet to 2k
and fusing two povray layers to add detail
For the citylights to be small enough I think minimal 4k is needed
Re: Screenshots
Posted: Fri Aug 14, 2020 7:54 pm
by cbr
Povray planet upscaled to 4k
These are difficult to edit because of their sheer/raw size.
Re: Screenshots
Posted: Sat Aug 15, 2020 5:03 am
by another_commander
Upscaling a low res image does not improve it since you cannot add new image information where there is none to begin with. If anything, it makes it look worse. Try upscaling a 320x200 image to 1024x768 and you will know what I mean. It also makes any imperfections of the original more noticeable. There seem to be seam continuation errors in the cubemap on those images, which I don't recall seeing on the originals. Have you done any processing with the cubemaps other than resizing them?
Edit: although, come to think of it, maybe the resizing is precisely what generates these discontinuities. The cubemap comprises of six smaller images all stuck together, so when resizing to higher resolution the processing software would try to generate information at the points of connection between images, causing these breaks in continuity.
The reverse operation (downscaling a high res image to lower res) does work though. If you had 16k images of the originals and rescaled them to 4k you would then get really crisp and nicely antialized results. This would work for certain on equirectangular images, not sure about cubemaps.
It is worth to remind everyone here that we have a great tool written by Jens, for assisting with planet textures and conversions between cuebmap, equirectangular and other formats. It is called
planettool.
Re: Screenshots
Posted: Sat Aug 15, 2020 8:48 am
by cbr
The seam seems to be more visible when used in the LaveisEarth.oxp
Here I use an original povray texture ( 512p wide )
Re: Screenshots
Posted: Sat Aug 15, 2020 12:23 pm
by cbr
Re: Screenshots
Posted: Sat Aug 15, 2020 8:58 pm
by another_commander
Re: Screenshots
Posted: Sun Aug 16, 2020 4:50 pm
by cbr
Re: Screenshots
Posted: Sun Aug 16, 2020 5:21 pm
by another_commander
cbr wrote: ↑Sun Aug 16, 2020 4:50 pm
This one I find intriguing, where is this Iceplanet / Icemoon / Ice-earth? with normalmap?
This one is from here:
http://www.celestiamotherlode.net/catal ... l.php#1800 - look for Snowball Earth. I had to convert the included bump map to normal map for use in Oolite.
Re: Screenshots
Posted: Sun Aug 16, 2020 7:27 pm
by cbr
Re: Screenshots
Posted: Sun Aug 16, 2020 10:01 pm
by cbr
And more for scientific purpose...
The equirectangular map from an earlier post converted to a cube map [option cube] via the powerfull planettool
It shows a tinier seam than the povray cubemaps which make me think the povray cubemaps were converted a bit different
Next exercise converting a povay cubemap into a equirectangular map
Shows no obvious seams
Re: Screenshots
Posted: Mon Aug 17, 2020 9:53 pm
by cbr
Opened up an oldy...
Add some Gloss and normal map
Bit more edting, little less Gloss and more normal maps
Re: Screenshots
Posted: Sat Aug 22, 2020 6:30 pm
by cbr
Adding HD normalmap to a lowres diffusemap can really add detail
Adding a bit of gloss in the classic adder shipdata from Smivs classics addon
Re: Screenshots
Posted: Mon Aug 24, 2020 11:18 am
by cbr