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Re: Screenshots
Posted: Mon May 18, 2020 12:07 pm
by cbr
Re: Screenshots
Posted: Thu May 28, 2020 6:39 pm
by another_commander
Griff Boa over Bemaera, with sun radiance mutliplier at 4.0, exposure mutliplier at 2.5 and Griff's shaders adjusted to conform to the 1.89 light model, using specular and gloss maps.
Re: Screenshots
Posted: Fri May 29, 2020 6:54 am
by phkb
Nice, a_c! Any chance of getting hold of the tweaked Griff shaders? Maybe?
Re: Screenshots
Posted: Fri May 29, 2020 7:11 am
by another_commander
Sure, download the entire modified OXP from here:
https://drive.google.com/file/d/1OQ-Shy ... sp=sharing
Only the player version of the Boa has received the new ligthing treatment. Also, all multipliers are set to 1.0, so you will have to adjust the shaders to get them to light up a bit.
And I seem to have forgotten the exposure code too in that zip, so you may want to add the line color *= MULTIPLIER_EXPOSURE;
just before the if(uGammaCorrect) line at the end of each fragment shader.
Edit: Uploaded new fixed version.
Re: Screenshots
Posted: Fri May 29, 2020 9:40 am
by Redspear
Firstly, congrats on the new model. That Boa shot looks fabulous.
Having now tinkered with it myself, I'm finding that any increase in sun radiance highlights just how wimpy the default clouds are. Up it to just 2.0 and any cloud cover that Lave might have had are no longer obvious.
Of course we can merge a cloud layer over a planet surface to make a single texture (as I suspect is the case in the boa image) but relying on the default cloud layer to 'do the job' now seems optimistic at best.
That's often the nature of progress I think, one thing getting better highlights that others aren't as good, so it's still a massive thumbs up from me. It's been a long time since I seriously looked at planet textures, maybe I should add them to my list...
Re: Screenshots
Posted: Wed Jun 10, 2020 6:28 pm
by another_commander
Re: Screenshots
Posted: Thu Jun 11, 2020 10:34 am
by GearsNSuch
Beautiful shots as always! I am really a fan of that brighter lighting. It brings out the colors and detail and adds a lot to the realistic look.
Re: Screenshots
Posted: Sat Jun 13, 2020 4:11 pm
by Commander_X
Three samples of what I'd call BPlanets:
Lave
Ensoreus
Onrira
Short explanation: 119 Earth like planets in G1 (mapped from "0 1" to "0 119"), with diffuse (colour and night city lights) and normal (normal and specular) maps.
Will try to open a dedicated forum thread for more discussions -- for the impatient the link for download (~1.2G) is
here
Re: Screenshots
Posted: Mon Jun 22, 2020 7:03 pm
by another_commander
Re: Screenshots
Posted: Mon Jun 22, 2020 11:21 pm
by JD
Those are incredibly atmospheric (no pun intended). The planetary details make a brilliant backdrop, with the space station hanging over them. Really, really well done.
Cheers
John
Re: Screenshots
Posted: Sat Jul 25, 2020 11:20 pm
by cbr
random encounter in 1.89
1.89 planet morph
Re: Screenshots
Posted: Tue Jul 28, 2020 4:45 pm
by cbr
Some gallery shots experimentals with the new lighting system and Normal Spec Gloss mod in 1.88+
&
Re: Screenshots
Posted: Tue Jul 28, 2020 9:00 pm
by Cholmondely
Beautiful! Really.
Re: Screenshots
Posted: Thu Jul 30, 2020 9:51 pm
by cbr
Revisiting povray planets in 1.88
man, gorgeous...
Re: Screenshots
Posted: Fri Jul 31, 2020 5:14 pm
by another_commander