Page 370 of 459

Re: Screenshots

Posted: Thu Dec 12, 2019 2:44 am
by Cody
ffutures wrote: Wed Dec 11, 2019 9:12 pm
cbr wrote: Mon Sep 23, 2019 8:07 pm
Understanding the new lighting system with tin of spam...
Shouldn't it be Spoom?
<chuckles> Spoom? Worthy of the YAH thread, is that.

Re: Screenshots

Posted: Sat Dec 14, 2019 11:00 am
by cbr
different name, same quality and price...

Image

Image

Re: Screenshots

Posted: Wed Dec 18, 2019 10:24 pm
by cbr
Image

:D :wink:

Re: Screenshots

Posted: Wed Jan 29, 2020 9:41 pm
by cbr
One of the lost panther clippers ...

Image

Re: Screenshots

Posted: Sat Feb 01, 2020 2:22 pm
by another_commander
Image

Re: Screenshots

Posted: Tue Feb 04, 2020 2:31 am
by CaptSolo
Nice!

Re: Screenshots

Posted: Tue Feb 04, 2020 7:36 am
by Commander_X
Yup, the exhaust is doing some serious grilling there :-D

Re: Screenshots

Posted: Tue Feb 04, 2020 11:50 am
by Cody
CaptSolo wrote: Tue Feb 04, 2020 2:31 am
Nice!
Certainly!

Re: Screenshots

Posted: Sat Feb 08, 2020 6:54 pm
by Griff
I'm sure I've posted this before but man the planets are so beautiful now, massive thank you to everyone who did the coding, really awesome work

Re: Screenshots

Posted: Sun Feb 09, 2020 1:34 pm
by elite-player
Here's a few of mine.

Image

Image

Image

Image

Image

Image

Image

Image

Re: Screenshots

Posted: Sun Feb 09, 2020 10:27 pm
by elite-player
another_commander wrote: Wed Nov 21, 2018 4:14 pm
Image
Image
Image
Image
Image
How did you get so many asteroids to spawn so close together, and so close to the planet?
I have never seen asteroids that densely packed before. It would make a great place to hide when fleeing an enemy.

Re: Screenshots

Posted: Mon Feb 10, 2020 6:06 am
by another_commander
elite-player wrote: Sun Feb 09, 2020 10:27 pm
How did you get so many asteroids to spawn so close together, and so close to the planet?
I have never seen asteroids that densely packed before. It would make a great place to hide when fleeing an enemy.
This can be done by script. I use the debug console to execute the command:
system.addShips("asteroid", 64, player.ship.position, 3000)
which spawns 64 asteroids at a radius of 3000m from the player ship's position. The numbers 64 and 3000, as well as the item to spawn and its origin can be changed, but you can spawn only up to 64 items in one go; if you want more, you must execute the command multiple times.

With some clever use of the addShips function and some vector math you can position asteroids in any way you prefer and you can even spray them over planetary rings for added effect.

Re: Screenshots

Posted: Mon Feb 10, 2020 9:25 am
by elite-player
another_commander wrote: Mon Feb 10, 2020 6:06 am

With some clever use of the addShips function and some vector math you can position asteroids in any way you prefer and you can even spray them over planetary rings for added effect.
Yes i asked about this a while ago.
Well my scripting skills are not good, but I'll give it a go.

Thanks.

Re: Screenshots

Posted: Wed Feb 26, 2020 7:25 pm
by another_commander
Image

Image

Image

Re: Screenshots

Posted: Fri Feb 28, 2020 9:15 am
by another_commander
Image

Image