Being an “unflagging patron” of Her Majesty’s Space Navy I thought I’d haul over to the local Seccom at Rigebi in Chart 2. Ready to grab as much free fuel and cheap repairs as I could fit, when I arrived, I was greeted by...some of the Rigebians more...’non-standard’ construction practises...
Arthur: OK. Leave this to me. I'm British. I know how to queue.
OR i could go with
Arthur Dent: I always said there was something fundamentally wrong with the universe.
or simply
42
Is it the lighting or are some continents (e.g. on the left of the image) a little less rocky than others?
If not the lighting then I very much approve - otherwise it's oceans and high mountain ranges only...
If that's a default planet texture then I think it's the best one I've seen (kudos to the dev team).
Very much looking forward to trying out 1.88, thanks for all your hard work!
Is it the lighting or are some continents (e.g. on the left of the image) a little less rocky than others?
Some continents are less rocky than others. Here is the comparison. One part of the planet looks like this up close:
A bit further down, it looks like this:
If that's a default planet texture then I think it's the best one I've seen (kudos to the dev team).
Very much looking forward to trying out 1.88, thanks for all your hard work!
Thanks and yes, it is the default planet texture of Maraus, G7, in case you would want to check it out.
As far as I can tell, yes. The one thing that is somewhat different though is the use of filmic tonemapping - currently available in 1.89 trunk, which gives the thing a lot more vivid color tones.
New lighting isn't just for shinies… Here is an Asp that has seen a LOT of combat in its days...
Scarred and rusty, with bare metal showing under the destroyed paintjob. Done using diffuse, specular+gloss and normal maps.
Edit: I just realized that the spec/gloss map used in the pics above was 512x512, while all other textures were 2048x2048. Apologies for the low quality spec, here are some new pics with the correct size spec/gloss map: