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Re: David Braben's Elite: Dangerous - Kickstarter!
Posted: Thu Jan 03, 2013 11:54 pm
by Shipbuilder
Only £15,000 required for the Mac stretch goal so this is looking good for those of you with macs.
Looks like the next stretch goal for the additional player ships may be a bridge too far however. Having said that you never know and we still have 24 hours.
Re: David Braben's Elite: Dangerous - Kickstarter!
Posted: Fri Jan 04, 2013 12:12 am
by pagroove
Ok stepped in at 25 pounds. Very basic but at least I get a digital copy. I wanted 20 but that was sold out. Hope to play it on my mac
Re: David Braben's Elite: Dangerous - Kickstarter!
Posted: Fri Jan 04, 2013 1:53 am
by Geraldine
Seen you on there pagroove
The Mac goal is in the bag. Its 3k short on the KS site, but add the pay pal pledges and its well over the stretch goal
Re: David Braben's Elite: Dangerous - Kickstarter!
Posted: Fri Jan 04, 2013 2:44 am
by Selezen
I never doubted it would reach target. Far too much interest was raised for it to risk failure.
Don't take that the wrong way though, I'm DELIGHTED!!
And no worries, Wolfwood, I've been working on my pitch the last couple of days and I have my lengthy application ready to go.
As soon as the KS is over I'll be firing it off.
Re: David Braben's Elite: Dangerous - Kickstarter!
Posted: Fri Jan 04, 2013 7:35 am
by drew
I predicted 1,375,000 as a final result a week ago, way beyond that now.
I'm going to plump for 1,700,000 at the end of today.
Cheers,
Drew.
Re: David Braben's Elite: Dangerous - Kickstarter!
Posted: Fri Jan 04, 2013 7:48 am
by Gimi
drew wrote:I predicted 1,375,000 as a final result a week ago, way beyond that now.
I'm going to plump for 1,700,000 at the end of today.
Cheers,
Drew.
I like optimists..
Re: David Braben's Elite: Dangerous - Kickstarter!
Posted: Fri Jan 04, 2013 8:50 am
by maaarcooose
Something I don't get about this.
Everyone seems stoked that they will be getting a copy of the game for a certain level of pledge but presumably it will still be for sale normally after it is produced.
!m!
Re: David Braben's Elite: Dangerous - Kickstarter!
Posted: Fri Jan 04, 2013 9:09 am
by drew
£20 pledge now gives you a game that will probably be nearer £39.99 upon release...
Cheers,
Drew.
Re: David Braben's Elite: Dangerous - Kickstarter!
Posted: Fri Jan 04, 2013 9:33 am
by maik
Now that Mac support is a go, and a £20 slot became available just while I was looking at it, I joined in as well
Re: David Braben's Elite: Dangerous - Kickstarter!
Posted: Fri Jan 04, 2013 12:43 pm
by Shipbuilder
One of the 10,000 £20 pledges has become available if anyone is interested.
Re: David Braben's Elite: Dangerous - Kickstarter!
Posted: Fri Jan 04, 2013 12:50 pm
by Selezen
It's gone again.
Re: David Braben's Elite: Dangerous - Kickstarter!
Posted: Fri Jan 04, 2013 1:26 pm
by Selezen
The total has climbed by £3,000 in the last half hour - looks like the "last minute rush" of pledges will be consistent on ED's kickstarter too!
10 more ships coming our way, I think...
Re: David Braben's Elite: Dangerous - Kickstarter!
Posted: Fri Jan 04, 2013 1:30 pm
by Geraldine
The ships pack stretch goal looks reachable now
Re: David Braben's Elite: Dangerous - Kickstarter!
Posted: Fri Jan 04, 2013 1:34 pm
by drew
Maybe I will be able to fly an Imperial Courier again.
Cheers,
Drew.
Re: David Braben's Elite: Dangerous - Kickstarter!
Posted: Fri Jan 04, 2013 1:45 pm
by JazHaz
More details have emerged about the Design Decision Forum (of which I will be a member).
Many people have asked (via Reddit and elsewhere) whether the design discussion forum will continue post-release.
The people on the DDF together with people from Frontier will have near god-like powers post-release. They will have access to live stats for the galaxy on rates of piracy, locations for player death, trade activity and so-on. They will decide how the galaxy will evolve. They will decide when famine (or plague) might arrive in a particular system. If, for example piracy is unusually high for a sustained period in a particular system how should the galaxy respond? Should an adjacent system send warships? Should it decay into anarchy and any government collapse? When we create a new ship type or variant How should we introduce it? How do we close down a particular game exploit - or do we? As you can see, the decisions will not stop at release.
Sounds great! I've always fancied myself as a god (which is why my commander name is Commander Poseidon, and my ship is named Olympus).
Having said that, the god I'm closest to in physical shape is Budda!
Also, I think it might be an idea to make a sub-forum for Elite: Dangerous (or maybe for all the official Elite games?) in the Trouble with Trumbles area, rather than in Outworld. If we do that perhaps we can move all the existing threads about other Elites into there.