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Re: Screenshots
Posted: Thu Mar 29, 2018 6:47 pm
by another_commander
Neonworld

Re: Screenshots
Posted: Thu Mar 29, 2018 9:54 pm
by Commander_X
Agro world[*]
*Blender procedural texture to make Lave look more ... agricultural.
... and night side lights on Lave too[**]
**Managed to stick the lights to the ground areas
Re: Screenshots
Posted: Thu Mar 29, 2018 10:03 pm
by Cody
That'd look good with the ambient light turned way down.
Re: Screenshots
Posted: Thu Mar 29, 2018 10:14 pm
by cbr
These planet screenshots i like very much !
That'd look good with the ambient light turned way down.
Or perhaps a little blur to simulate atmosphere...
Re: Screenshots
Posted: Thu Mar 29, 2018 10:26 pm
by Commander_X
cbr wrote: ↑Thu Mar 29, 2018 10:14 pm
That'd look good with the ambient light turned way down.
Or perhaps a little blur to simulate atmosphere...
Your wishes are my commands

This one has ambient level of 0.005 and I left the clouds "on" (as you can see Lave is quite a cloudy one).

Re: Screenshots
Posted: Fri Mar 30, 2018 12:49 am
by Cody
Nice!
Re: Screenshots
Posted: Fri Mar 30, 2018 5:22 am
by another_commander
@Commander_X: Can I haz shader for lights please?

Re: Screenshots
Posted: Fri Mar 30, 2018 10:49 am
by Cody
Can I haz it too?
Turquoiseworld

Re: Screenshots
Posted: Fri Mar 30, 2018 6:26 pm
by cbr
@Commander_X, that's guite a nice Lave you have there

Re: Screenshots
Posted: Fri Mar 30, 2018 8:21 pm
by Commander_X
cbr wrote:
@Commander_X, that's guite a nice Lave you have there
It's nothing but the Lave brought by the "perlin_3d = yes;" option in planetinfo.plist (besides the extra night side).
Somehow it proves my point for the first image I posted on this page: it's too rocky and has a too small water surface for it to be agricultural.
a_c and Cody, haz you do! (PM)
Re: Screenshots
Posted: Fri Mar 30, 2018 8:38 pm
by Cody
Muchas gracias! My homeworld looks lovely tonight...

Re: Screenshots
Posted: Fri Mar 30, 2018 9:42 pm
by another_commander
Thank you good sir! Looks great, let's see if we can do something to improve performance on low-end systems a bit

Re: Screenshots
Posted: Fri Mar 30, 2018 9:57 pm
by gsagostinho
Gosh this new shader looks so good! Any plans of getting this released soon?
Re: Screenshots
Posted: Fri Mar 30, 2018 10:00 pm
by Cody
How was the shimmer when approaching the planet on torus?
Re: Screenshots
Posted: Fri Mar 30, 2018 10:17 pm
by another_commander
gsagostinho wrote: ↑Fri Mar 30, 2018 9:57 pm
Gosh this new shader looks so good! Any plans of getting this released soon?
Considering it. There is a visible performance hit on my Intel HD610 when the planet enters view now. Most likely it will come up on master in the near future, but if there are any optimizations that cam be applied, it would be great.
@Cody: Can't say I noticed a difference in the shimmering when approaching with Torus compared to the shimmering under normal conditions, but did not pay particular attention to it. I'll check again sometime tomorrow.