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Re: Screenshots

Posted: Thu Mar 29, 2018 6:47 pm
by another_commander
Neonworld

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Re: Screenshots

Posted: Thu Mar 29, 2018 9:54 pm
by Commander_X
Agro world[*]
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*Blender procedural texture to make Lave look more ... agricultural.

... and night side lights on Lave too[**]
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**Managed to stick the lights to the ground areas

Re: Screenshots

Posted: Thu Mar 29, 2018 10:03 pm
by Cody
That'd look good with the ambient light turned way down.

Re: Screenshots

Posted: Thu Mar 29, 2018 10:14 pm
by cbr
These planet screenshots i like very much ! :D
That'd look good with the ambient light turned way down.
Or perhaps a little blur to simulate atmosphere...

Re: Screenshots

Posted: Thu Mar 29, 2018 10:26 pm
by Commander_X
cbr wrote: Thu Mar 29, 2018 10:14 pm
That'd look good with the ambient light turned way down.
Or perhaps a little blur to simulate atmosphere...
Your wishes are my commands :)
This one has ambient level of 0.005 and I left the clouds "on" (as you can see Lave is quite a cloudy one).
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Re: Screenshots

Posted: Fri Mar 30, 2018 12:49 am
by Cody
Nice!

Re: Screenshots

Posted: Fri Mar 30, 2018 5:22 am
by another_commander
@Commander_X: Can I haz shader for lights please?

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Re: Screenshots

Posted: Fri Mar 30, 2018 10:49 am
by Cody
Can I haz it too?


Turquoiseworld

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Re: Screenshots

Posted: Fri Mar 30, 2018 6:26 pm
by cbr
@Commander_X, that's guite a nice Lave you have there :o :shock:

Re: Screenshots

Posted: Fri Mar 30, 2018 8:21 pm
by Commander_X
cbr wrote:
@Commander_X, that's guite a nice Lave you have there :o :shock:
It's nothing but the Lave brought by the "perlin_3d = yes;" option in planetinfo.plist (besides the extra night side).
Somehow it proves my point for the first image I posted on this page: it's too rocky and has a too small water surface for it to be agricultural.

a_c and Cody, haz you do! (PM)

Re: Screenshots

Posted: Fri Mar 30, 2018 8:38 pm
by Cody
Muchas gracias! My homeworld looks lovely tonight...

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Re: Screenshots

Posted: Fri Mar 30, 2018 9:42 pm
by another_commander
Thank you good sir! Looks great, let's see if we can do something to improve performance on low-end systems a bit ;-)

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Re: Screenshots

Posted: Fri Mar 30, 2018 9:57 pm
by gsagostinho
Gosh this new shader looks so good! Any plans of getting this released soon?

Re: Screenshots

Posted: Fri Mar 30, 2018 10:00 pm
by Cody
another_commander wrote: Fri Mar 30, 2018 9:42 pm
Thank you good sir! Looks great...
How was the shimmer when approaching the planet on torus?

Re: Screenshots

Posted: Fri Mar 30, 2018 10:17 pm
by another_commander
gsagostinho wrote: Fri Mar 30, 2018 9:57 pm
Gosh this new shader looks so good! Any plans of getting this released soon?
Considering it. There is a visible performance hit on my Intel HD610 when the planet enters view now. Most likely it will come up on master in the near future, but if there are any optimizations that cam be applied, it would be great.

@Cody: Can't say I noticed a difference in the shimmering when approaching with Torus compared to the shimmering under normal conditions, but did not pay particular attention to it. I'll check again sometime tomorrow.