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Re: BGS - The BackgroundSet

Posted: Mon Oct 06, 2014 5:42 pm
by Cody
How can I disable the Advanced Mapping funtion? Disabling it in-game no longer seems to work.

Re: BGS - The BackgroundSet

Posted: Mon Oct 06, 2014 5:59 pm
by Tricky
Cody wrote:
How can I disable the Advanced Mapping funtion? Disabling it in-game no longer seems to work.
This is why I want to modularize this.

2 steps forward, 1 step back.

Re: BGS - The BackgroundSet

Posted: Mon Oct 06, 2014 7:22 pm
by Cody
Tricky wrote:
2 steps forward, 1 step back.
Story of my life! Fair enough - and I miss those routes/areas on the chart.

Re: BGS - The BackgroundSe

Posted: Tue Oct 07, 2014 10:43 pm
by Tricky
After refactoring the XMapping script I've noticed one huge bug in relation to the addition of new lanes/areas. The bug was introduced by me when I took out the Snoopers dependency. On the code callback when the news agency reports a new lane it is added. I need to insert a bit of code to add the lane if Snoopers isn't installed.

As for disabling the Advanced Mapping Function, i can't find any code that actually does that. :|

Re: BGS - The BackgroundSe

Posted: Tue Oct 07, 2014 10:57 pm
by Cody
Tricky wrote:
As for disabling the Advanced Mapping Function, i can't find any code that actually does that.
<sobs> I do like the revamped long-range chart - but it has screwed-up the mapping function! Ho-hum!

Re: BGS - The BackgroundSet

Posted: Wed Oct 08, 2014 9:38 am
by Svengali
Tricky wrote:
As for disabling the Advanced Mapping Function, i can't find any code that actually does that.
Yep, there's no code that skips the complete mapping functionality, because you can't. Both (maps and navigation bar) are done through the same collision check mechanism and the boolean switch (this.LRCMapping) only bypasses the actual maps. If it would stop the whole handling then you couldn't enable it again .-)

Re: BGS - The BackgroundSet

Posted: Fri Oct 10, 2014 11:51 pm
by Tricky
Fixed the pesky bug introduced when Snoopers isn't installed. Note that the long range chart update will be immediate upon docking and not after a random time that Snoopers would wait for. There is still a random time interval between updates that is used internally, but things will happen a lot faster without Snoopers. I could create a fake wait time for the news to come through to emulate Snoopers behaviour.

Download 1.10.5 from the in game OXZ update manager or from:
There is still the QBomb issue to address.

Re: BGS - The BackgroundSet

Posted: Sun Oct 12, 2014 10:07 pm
by Cody
Just catching-up here (with a virgin Oolite install on a new machine) - this means I can now remove Snoopers, yes?

Re: BGS - The BackgroundSet

Posted: Sun Oct 12, 2014 10:16 pm
by Tricky
Cody wrote:
Just catching-up here (with a virgin Oolite install on a new machine) - this means I can now remove Snoopers, yes?
As far as my testing shows me, yes. YMMV!

Re: BGS - The BackgroundSet

Posted: Sun Oct 12, 2014 10:22 pm
by Cody
Tricky wrote:
Cody wrote:
Just catching-up here (with a virgin Oolite install on a new machine) - this means I can now remove Snoopers, yes?
As far as my testing shows me, yes. YMMV!
Done - and no errors (as yet)! Thanks, Tricky!

Re: BGS - The BackgroundSet

Posted: Sun Oct 12, 2014 10:37 pm
by Tricky
One thing i have noticed is that the backgrounds and overlays are about 16 or so pixels too far up. Is it just me? My aspect ratio (windowed or full-screen) is 16:10

Re: BGS - The BackgroundSet

Posted: Mon Oct 13, 2014 12:04 am
by Diziet Sma
Cody wrote:
Just catching-up here (with a virgin Oolite install on a new machine)
So the new beast is finally operational, huh? Congrats! :D

Re: BGS - The BackgroundSet

Posted: Mon Oct 13, 2014 12:13 am
by Cody
Diziet Sma wrote:
So the new beast is finally operational, huh? Congrats!
Aye, Mercury lives! It has been a long process, with a few trials and tribulations during the build and with the OS installation.
All is well now though, I think (I hope) - and Oolite has never looked so good, nor has its game-play been so absorbing!

Re: BGS - The BackgroundSet

Posted: Tue Oct 14, 2014 10:01 pm
by Cody
Tricky wrote:
One thing i have noticed is that the backgrounds and overlays are about 16 or so pixels too far up. Is it just me?
I ain't entirely sure which you mean - this is how the long-range chart looks here (1280x1024).

Re: BGS - The BackgroundSet

Posted: Wed Oct 15, 2014 2:25 am
by Tricky
Cody wrote:
Tricky wrote:
One thing i have noticed is that the backgrounds and overlays are about 16 or so pixels too far up. Is it just me?
I ain't entirely sure which you mean - this is how the long-range chart looks here (1280x1024).
In that image the lane is not aligned on top of the systems. It is shifted up.

Is this how it is supposed to be?