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Screenshots

General discussion for players of Oolite.

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Cody
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Re: Screenshots

Post by Cody »

Getafix wrote: Thu Oct 19, 2017 2:48 pm
I already see Cody weeping over all the planet screenshots he took, pondering how would they look with that tweak!
<shakes fist> I doubt I'll be re-taking them. There is one older shot I would re-take, but I can't recall which planet it was.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by another_commander »

Tichy wrote: Thu Oct 19, 2017 2:56 pm
Very nice! Will it be the default setting when 1.86 will be out?
I don't think so, because it was a completely arbitrary choice of a parameter that may or may not look good everywhere. However, adding this change to your game is trivial. Just make a Shaders folder under your AddOns, copy and paste the entire oolite-default-planet.fragment file in, then edit it as follows:
Line 170, method calcSpecularLight: Change

Code: Select all

float intensity = pow(max(RdotE, 0.0), exponent);
to

Code: Select all

float intensity = pow(max(RdotE, 0.0), exponent) * 3.0;
or whatever multiplier you prefer.
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Re: Screenshots

Post by Cody »

Did you say somewhere that shaders can be tweaked on-the-fly, without a restart?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by another_commander »

Cody wrote: Thu Oct 19, 2017 4:10 pm
Did you say somewhere that shaders can be tweaked on-the-fly, without a restart?
That is almost correct. You do not need Shift down for changes on the shaders to take, but you do need restart.
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Re: Screenshots

Post by Cody »

another_commander wrote: Thu Oct 19, 2017 4:20 pm
That is almost correct.
<grins> Technical term for wrong!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by cbr »

standard trunk'd no tweaks :) extra detail

Image
Image
Image
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Re: Screenshots

Post by another_commander »

With planet spec tweak:
Image
Image
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Re: Screenshots

Post by Cody »

Cobra vs Cobra...

Image

... you wouldn't think it from that shot, but there was a massive firefight going on around us.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by Diziet Sma »

Getafix wrote: Wed Oct 04, 2017 1:53 pm

EDIT 2017.10.04 [#1]
Every web page refresh brings a random group of 9 shots.

That's something which should be mentioned on the page itself.. most people will think it's a static display, otherwise.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Screenshots

Post by gsagostinho »

another_commander wrote:
With a very small tweak in the planet shader to increase the intensity of the light reflection
Is there a way to tweak the resolution of the results generated by the P3D algorithm, so that the coastlines, clouds, etc. get a bit less blocky at close range?
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Re: Screenshots

Post by another_commander »

gsagostinho wrote: Sun Oct 22, 2017 2:06 pm
Is there a way to tweak the resolution of the results generated by the P3D algorithm, so that the coastlines, clouds, etc. get a bit less blocky at close range?
Not without source code modifications. And if you do that, then you will most likely find that the performance hit starts becoming quite noticeable.
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Re: Screenshots

Post by gsagostinho »

another_commander wrote:
Not without source code modifications. And if you do that, then you will most likely find that the performance hit starts becoming quite noticeable.
I was hoping for some simple shader modification, but I see. Thanks for the info!
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Re: Screenshots

Post by Getafix »

Diziet Sma wrote: Sun Oct 22, 2017 1:11 pm
Getafix wrote: Wed Oct 04, 2017 1:53 pm

EDIT 2017.10.04 [#1]
Every web page refresh brings a random group of 9 shots.

That's something which should be mentioned on the page itself.. most people will think it's a static display, otherwise.
Done.
"Any sufficiently advanced information is indistinguishable from noise." [Newman, Lachmann, Moore]
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Re: Screenshots

Post by Cody »

If you own a shot and would like to share a descriptive title, please, add it to the below collaborative spreadsheet.
I've made a few minor changes to that spreadsheet, and will add more details later. I presume that doesn't auto-update the Screenshots page?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Screenshots

Post by Getafix »

Cody wrote: Mon Oct 23, 2017 1:44 pm
If you own a shot and would like to share a descriptive title, please, add it to the below collaborative spreadsheet.
I've made a few minor changes to that spreadsheet, and will add more details later. I presume that doesn't auto-update the Screenshots page?
No it doesn't. I will manually update the screenshots at oolite.org

Edit: Done.
Last edited by Getafix on Mon Oct 23, 2017 4:09 pm, edited 1 time in total.
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