Planetfall 2.0 (assuredly)

Discussion and information relevant to creating special missions, new ships, skins etc.

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phkb
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Re: Planetfall 2.0 (assuredly)

Post by phkb »

Cholmondely wrote: Mon Mar 30, 2026 12:03 am
can't pretend that I see the propinquity of landing sites as a problem. I've been doing a fair amount of staring at planets with PF2 & Telescope and have yet to notice anything striking me as odd or peculiar. Think of Washington DC, Philadelphia, New York & Boston. Or even Brisbane, Sydney & Melbourne.
In my testing I've seen sites that are closer together than a station beacon is to the station. The aim is to get them so that only one can be in your scanner range at a time.
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phkb
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Re: Planetfall 2.0 (assuredly)

Post by phkb »

phkb wrote: Sun Mar 29, 2026 11:20 pm
I've got a few other things to release before I hit the "go" button
Looks like the "go" button got up and went! A small issue with the Addon Scanner and cache rebuild process is preventing the Expansion Manager from being updated. Just talk amongst yourselves while we wait. We'll return you to your regular scheduled broadcast shortly.
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Cholmondely
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Re: Planetfall 2.0 (assuredly)

Post by Cholmondely »

phkb wrote: Mon Mar 30, 2026 12:27 am
We'll return you to your regular scheduled broadcast shortly.
Aaah! The suspense... !
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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