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Re: Advanced Navigational Array - a few suggestions

Posted: Sat Sep 21, 2013 11:38 pm
by Svengali
Diziet Sma wrote:
I'd love the ability to set waypoints..
Could be interesting... The only thing is that player.ship.targetSystem is readonly inflight (for a good reason), but it can be set when docked.

I've implemented the handling on the LRC now. Route plotting is already there, but this needs some finetuning. The plan is to use Oolites route generation with the possibility to move points after creating the route.
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Re: Advanced Navigational Array - a few suggestions

Posted: Sun Sep 22, 2013 3:06 am
by Diziet Sma
'Tis sounding good! 8)

Re: Advanced Navigational Array - a few suggestions

Posted: Sun Sep 22, 2013 12:49 pm
by JazHaz
Svengali wrote:
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That purple coloured diamond, marked "Nova", does that automatically pick up any system that has gone nova in the galaxy?

Re: Advanced Navigational Array - a few suggestions

Posted: Sun Sep 22, 2013 1:45 pm
by Svengali
JazHaz wrote:
That purple coloured diamond, marked "Nova", does that automatically pick up any system that has gone nova in the galaxy?
Yes, I think it's required for route planning.

Re: Advanced Navigational Array - a few suggestions

Posted: Mon Sep 23, 2013 9:08 pm
by Cpt
I like knowing when not to jump somewhere, although I would like a more dynamic system where new system stars and planets can be generated to make up for Novas and things like government, tech level rather than being generally constant, would be more dynamic with snoopers reporting a revolution or corporate state collapse or take over it would be more true to life though with in game balances I am sure that the more things change the more they stay the same overall... Know this would be a dynamic OXP!

Re: Advanced Navigational Array - a few suggestions

Posted: Tue Sep 24, 2013 11:05 am
by Svengali
Cpt wrote:
I like knowing when not to jump somewhere, although I would like a more dynamic system where new system stars and planets can be generated to make up for Novas and things like government, tech level rather than being generally constant, would be more dynamic with snoopers reporting a revolution or corporate state collapse or take over it would be more true to life though with in game balances I am sure that the more things change the more they stay the same overall... Know this would be a dynamic OXP!
This is already possible, although it is currently not clever to do it.

Some OXPs are storing data, usually to speed up later processing, or to have an easier anchor. If OXPs are changing system data the stored data is just plain wrong. What these OXPs would need is a notification (a handler) about changes to system settings. Without this handler it would only force OXPs to run slow code again and again.