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Re: Screenshots
Posted: Sun Jul 09, 2017 6:07 am
by ffutures
In case anyone hasn't noticed, Photobucket is now starting to block links to images from other sites unless you pay an extortionate fee, several hundred dollars a year - all of mine are now blocked. I'm trying to get everything transferred to flickr etc. but it will be a VERY slow process and I'll probably miss updating some posts to the new image URL - to be honest, these forums are fairly low on my priority list, I have to worry about a large number of images that are no longer visible on my web site, amongst other problems. In the meantime, you should still be able to see the original images if you click on the message from Photobucket.
Apologies for the inconvenience.
Re: Screenshots
Posted: Sun Jul 09, 2017 9:51 am
by Cody
<nods> Yeah, mentioned it last week - a real PITA for some people. I doubt I'll get my pics/links switched.
Re: Screenshots
Posted: Sun Jul 09, 2017 10:58 am
by gizmo
I doubt I'll get my pics/links switched.
I'm not even trying it ... I'll simply delete my pb account.
Thankfully the cloud isn't my primary storage.
Re: Screenshots
Posted: Tue Jul 11, 2017 11:23 pm
by gsagostinho
Re: Screenshots
Posted: Wed Jul 12, 2017 11:07 pm
by gsagostinho
Re: Screenshots
Posted: Wed Jul 12, 2017 11:32 pm
by pagroove
Great pics and cool paint job.
Re: Screenshots
Posted: Thu Jul 13, 2017 1:22 am
by phkb
Super job on the Mk III!
Re: Screenshots
Posted: Thu Jul 13, 2017 5:35 am
by Tichy
very cool! I really like that black-orange "volcanic" painting
Re: Screenshots
Posted: Thu Jul 13, 2017 8:40 am
by gsagostinho
Many thanks for the feedback, guys! I still want to do some tweaks on these two liveries and create a couple of other ones and then release them as a "Variety Pack", similarly to what Z GrOovy's pack.
Re: Screenshots
Posted: Thu Jul 13, 2017 9:13 am
by Disembodied
Really good … I like the white and orange paintjob particularly! It's bright and and lets people get a good look at the ship models. Plus, it has a good Chris Foss vibe to it …
Re: Screenshots
Posted: Thu Jul 13, 2017 9:22 am
by another_commander
Disembodied wrote: ↑Thu Jul 13, 2017 9:13 amPlus, it has a good Chris Foss vibe to it …
That's it! I thought there was something familiar about it and couldn't figure out what it was. Now that you mentioned it, it seems pretty obvious.
Great work on the retexture. My only minor observation would be about the white/orange variant's shiny things in the back that look like the Elite Dangerous heat sinks (I think). While in the dark variant they look great, in the white one they look a bit like stickers slapped on the surface. Maybe a bit of normal map tweaking could make a difference there?
Re: Screenshots
Posted: Thu Jul 13, 2017 9:32 am
by Cody
Did someone mention Chris Foss?
Re: Screenshots
Posted: Thu Jul 13, 2017 9:46 am
by Disembodied
Re: Screenshots
Posted: Thu Jul 13, 2017 10:03 am
by gsagostinho
Thanks really a lot for all the feedback, I really appreciate it!
My only minor observation would be about the white/orange variant's shiny things in the back that look like the Elite Dangerous heat sinks (I think). While in the dark variant they look great, in the white one they look a bit like stickers slapped on the surface. Maybe a bit of normal map tweaking could make a difference there?
Yes, they are based on a livery I came across for E.D., so those are suppose to imitate the heat sinks indeed. I think a normal map could really help here, I will see if I am able to use normal maps on this work as I am actually taking Z GrOovy's non shader Cobra repaints as my base and he didn't use normal maps (I am using his work as basis since this is the first time I am working with textures in Oolite and all these maps with alpha channels and shaders can get very complicated very fast, and he uses only a single texture with diffuse and emission maps).
Re: Screenshots
Posted: Thu Jul 13, 2017 9:53 pm
by gsagostinho
If anyone is interested, I released these paint jobs together with 8 other ones as
this OXP here. In the end I decided to remove the heat sinks and I added a normal map.