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Re: Screenshots
Posted: Mon Jul 03, 2017 4:33 am
by phkb
gsagostinho wrote:
the HUD is also adapted from Xenon HUD (which has a Creative Common share alike license, so no modding...)
I think I'm right in saying the
CC-BY-NC-SA 4.0 licence (which XenonHUD is released under)
does allow for modding (see the line "Adapt — remix, transform, and build upon the material" on the CC licence details page), as long as you release your mod with the same licence. However, any further licence discussions should probably be directed to the
Licensing OXP's thread.
Re: Screenshots
Posted: Mon Jul 03, 2017 8:29 am
by gsagostinho
phkb wrote:
I think I'm right in saying the
CC-BY-NC-SA 4.0 licence (which XenonHUD is released under)
does allow for modding (see the line "Adapt — remix, transform, and build upon the material" on the CC licence details page), as long as you release your mod with the same licence.
You are completely right, that was my mistake. Share Alike (sa) means sharing with the same license, I mistook it for the other type of CC license which is NoDerivatives (nd). Thanks for the clarification!
Re: Screenshots
Posted: Mon Jul 03, 2017 4:00 pm
by gsagostinho
Some more work on the ED-style HUD:
Cockpit:
Side view:
Back view (simulating a monitor with scanlines):
Cockpit again:
Higher resolution images here:
https://www.dropbox.com/sh/0nwpitrm5v9j ... aUhka?dl=0
Re: Screenshots
Posted: Mon Jul 03, 2017 4:04 pm
by Cody
<chuckles> One thing that always irked me about ED/FD was the ubiquitous orange!
Can you get that scanner to mimic the sensor pulse?
Re: Screenshots
Posted: Mon Jul 03, 2017 4:25 pm
by gsagostinho
Cody wrote: ↑Mon Jul 03, 2017 4:04 pm
<chuckles> One thing that always irked me about ED/FD was the ubiquitous orange!
Oh, that's one of the things I absolutely love about it!
Can you get that scanner to mimic the sensor pulse?
What do you mean by sensor pulse?
I am now in the process of recreating this type of cockpit using only GPL friendly images. If I manage to create a convincing cockpit using this, then I will release this as an OXP. If not, I will probably release it as it is now but without the cockpit images.
Re: Screenshots
Posted: Wed Jul 05, 2017 10:07 pm
by gsagostinho
Cody wrote:
Can you get that scanner to mimic the sensor pulse?
After much work, now I can mimic the sensor pulses as well
I also added some nice looking warnings, including an animated critical warning when the energy is critically low. I also added a bunch of sound effects, though my video capturing application does not record sounds. Here is a video of the current state:
https://youtu.be/IMinyh2mk4w
Re: Screenshots
Posted: Wed Jul 05, 2017 10:56 pm
by Cody
<grins> Looking good!
Re: Screenshots
Posted: Thu Jul 06, 2017 9:26 am
by gsagostinho
Cody wrote: ↑Wed Jul 05, 2017 10:56 pm
Many thanks, Cody! I am close to releasing it as an OXP, I just need some minor tweaks
Re: Screenshots
Posted: Thu Jul 06, 2017 9:28 am
by Cody
Minor tweaks? What... like changing the orange for cool blue? <grins>
Re: Screenshots
Posted: Thu Jul 06, 2017 9:31 am
by gsagostinho
Cody wrote:
Minor tweaks? What... like changing the orange for cool blue? <grins>
I was actually already considering to create a blue version of this HUD
Re: Screenshots
Posted: Thu Jul 06, 2017 9:33 am
by Cody
Re: Screenshots
Posted: Thu Jul 06, 2017 12:05 pm
by Getafix
@gsagostinho
Really dig it!
Re: Screenshots
Posted: Thu Jul 06, 2017 5:23 pm
by gsagostinho
@Getafix Thanks!!
Re: Screenshots
Posted: Thu Jul 06, 2017 9:14 pm
by CaptSolo
Good work. I prefer a simpler HUD.
This one came with SimonB's Cobra Courier. I made a few minor modifications.
Re: Screenshots
Posted: Thu Jul 06, 2017 9:45 pm
by gsagostinho
Thanks a lot!
I prefer a simpler HUD.
This one came with SimonB's Cobra Courier. I made a few minor modifications.
I think a lot of folks here would agree with that, I myself use a very simple one when playing on my small notebook
The downside of a complex HUD like this one I am working on is that it is considerably demanding on the computer, so I suspect one really needs a powerful machine to run it well (Oolite isn't really made for HUD animations, I am exploiting some things that are really not optimal). But since I am normally able to run Oolite quite smoothly on my main machine, I decided to take the challenge and see what happens. The work is basically complete, I am now just trying to figure out where I can still optimize it.