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Re: BGS - The BackgroundSet

Posted: Mon Sep 08, 2014 5:35 pm
by Cody
Which rock hermits are you using - Griff's, Oolite's, or another?

Re: BGS - The BackgroundSet

Posted: Mon Sep 08, 2014 5:41 pm
by Scoria
Griff's as it seem default now.

edit: is there a separate shipdata.plist for Griffs's? I couldn't find one and assumed that because it's default now the default shipdata applies to Griff's. Come to think of it I couldn't even find Griff's textures.

Re: BGS - The BackgroundSet

Posted: Mon Sep 08, 2014 5:53 pm
by Cody
Ahh... you mean the core rock hermits in Oolite 1.80, yes?

Re: BGS - The BackgroundSet

Posted: Mon Sep 08, 2014 5:57 pm
by Scoria
Yup :)

Re: BGS - The BackgroundSet

Posted: Mon Sep 08, 2014 6:13 pm
by Cody
Okay - find the rock hermit section in Oolite's shipdata.plist, add script_info = {bgs_tunnel_shape = "2.0";}; to it thus...

Code: Select all

"oolite_template_rock-hermit" = 
	{
		ai_type = "oolite-rockHermitAI.js";
		allegiance = "neutral";
		script_info = {bgs_tunnel_shape = "2.0";};
		cargo_type = "CARGO_NOT_CARGO";
		energy_recharge_rate = 5;
		"equipment_price_factor" = 4.5;
		"equivalent_tech_level" = 1;
		forward_weapon_type = "WEAPON_NONE";
		frangible = 0;
		has_ecm = yes;
		has_escape_pod = no;
		has_scoop = no;
		is_carrier = 1;
		is_template = 1;
... save and restart holding shift down 'til the spinning Cobra appears.

That should work for now - but I'm sure there's a better way to add it. <awaits a boffin>

Re: BGS - The BackgroundSet

Posted: Mon Sep 08, 2014 6:15 pm
by Scoria
Hmm that is what I was trying to no avail. Will try again after this trade run. I'm probably doing something wrong to be honest.

Re: BGS - The BackgroundSet

Posted: Mon Sep 08, 2014 6:23 pm
by Cody
Alternatively, install Griff's station bundle OXP and add that line to the rock hermit section of its shipdata.plist - that works too.

Re: BGS - The BackgroundSet

Posted: Mon Sep 08, 2014 6:35 pm
by Scoria
Yay we have liftoff! :D :D :D Moving it up a couple of lines fixed it. I must have had a misplaced semicolon somewhere or something. Had my first run in with Thargoids while testing.

Re: BGS - The BackgroundSet

Posted: Mon Sep 08, 2014 6:46 pm
by Cody
<grins>

Re: BGS - The BackgroundSet

Posted: Mon Sep 08, 2014 9:41 pm
by Scoria
Sorry about wasting your time and thanks for the help!

Re: BGS - The BackgroundSet

Posted: Thu Sep 25, 2014 3:27 am
by Tricky
[EliteWiki] Snoopers now made optional.

Download 1.10 from the in game OXZ update manager or from:

Re: BGS - The BackgroundSet

Posted: Thu Sep 25, 2014 4:00 am
by Tricky
Checks for the correct version of [EliteWiki] Snoopers if installed.

Download 1.10.1 from the in game OXZ update manager or from:

Re: BGS - The BackgroundSet

Posted: Thu Sep 25, 2014 2:35 pm
by Cody
Using the OXP variant, I'm not seeing the BGS docking tunnel effects - instead, I get these:

Code: Select all

15:32:31.697 [script.javaScript.exception.notDefined]: ***** JavaScript exception (BGS-M 1.10.1): ReferenceError: st is not defined
The OXZ managed variant seems fine - I just gotta recall how to tinker inside OXZs.

Re: BGS - The BackgroundSet

Posted: Thu Sep 25, 2014 3:01 pm
by Lone_Wolf
Same error here with the latest oxz version.

Code: Select all

16:49:12.901 [script.javaScript.exception.notDefined]: ***** JavaScript exception (BGS-M 1.10.1): ReferenceError: st is not defined
16:49:12.901 [script.javaScript.exception.notDefined]:       /home/panoramix/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Svengali.BGS.oxz/Scripts/BGS-M.js, line 2052.

Re: BGS - The BackgroundSet

Posted: Thu Sep 25, 2014 5:33 pm
by Tricky
Lone_Wolf wrote:
Same error here with the latest oxz version.

Code: Select all

16:49:12.901 [script.javaScript.exception.notDefined]: ***** JavaScript exception (BGS-M 1.10.1): ReferenceError: st is not defined
16:49:12.901 [script.javaScript.exception.notDefined]:       /home/panoramix/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Svengali.BGS.oxz/Scripts/BGS-M.js, line 2052.
Gah! That's what I get for refractoring the code at 4am. Changed a parameter name for better readability.

Fixed.

Download 1.10.2 from the in game OXZ update manager or from: