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Re: Introduce Yourself.

Posted: Sun Nov 16, 2014 5:04 pm
by Yah-Ta-Hey
Welcome aboard and happy hunting... or trading.. or mining... or whatever your little ol heart desires.... furs and computers are good trading items if you find the right places with the demand for them.

Re: Introduce Yourself.

Posted: Sun Nov 16, 2014 5:14 pm
by Cody
Another tip: look for parcel contracts on F4 - they can be free cash!

Re: Introduce Yourself.

Posted: Sun Nov 16, 2014 5:31 pm
by Yah-Ta-Hey
iF you run into an asteroid belt or storm... destroying one earns a credit bounty or if you tackle the really big ones... 1.5 credits can be earned. keep an eye open for loose cargo or escape pods as they can bring in more credits. This needs a fuel scoop to scoop them up and a ship with enough storage to hold them so this might be something for later on.

Re: Introduce Yourself.

Posted: Sun Nov 16, 2014 6:10 pm
by Norby
Jason S wrote:
I tried to accelerate time with p then shift f and then right key but that did not work, I read it is not in the release feature list
Welcome on board, Jason!

If you would like to save your time then you can use safely the "OXP Developer release" (scroll down a bit in the download page) which is exactly the same in gameplay (including the same bugs if any). The difference is a bit less FPS but if you are already reached the limit at 60 due to the refresh rate of your display then nothing.

The core development happen in the "Nightly builds" which suffer drastical changes and contain new features in beta stage. This is the unreleased version which is not safe for you, but the "OXP Developer release" above is safe and contain time acceleration.

Re: Introduce Yourself.

Posted: Sat Dec 06, 2014 1:29 pm
by naja
Hi all,

I have been enjoying OOlite for exactly two months now. I started Elite with the Acorn Electron version back in the day and made it to Dangerous. Some years later I used a spectrum emulated Elite version and got to Deadly. Over the last couple of months I traded up via a Python to a Boa Class Cruiser. I've mostly been trading and running up to 6 passengers around Galaxy 1. I really like the great work that has been put into developing OOlite and looking forwards to 1.81. My main bugbear is the combat side of things which is not very balanced. I'd like to run into 1 or 2 pirate ships sometimes rather than 5. Still having a Witchfuel drive means you never have to stick around for a fight. Now I have more cash than I know what to do with, so I'm starting to think about combat. I'm up to 6 kills so far, but I've probably been killed about 10 times to get to that level. Still if it was easy we'd all be Elite :)

Re: Introduce Yourself.

Posted: Sat Dec 06, 2014 1:35 pm
by Cody
Welcome aboard, naja - have you looked at the parcel contracts?

Re: Introduce Yourself.

Posted: Sat Dec 06, 2014 2:06 pm
by Smivs
Hi naja, and welcome :)

Re: Introduce Yourself.

Posted: Sat Dec 06, 2014 2:06 pm
by spud42
Welcome Naja , currently only 5 kills myself on a new commander. have found i do more running than i used to but im trading my way to military lasers and shield upgrades..
Cody is right try the parcel contracts. Not many you can do at first but it soon gets better. plus it forces you to go to star systems you might normally avoid... lol

Re: Introduce Yourself.

Posted: Sat Dec 06, 2014 3:22 pm
by Diziet Sma
G'day naja, and welcome aboard! 8)
naja wrote:
My main bugbear is the combat side of things which is not very balanced. I'd like to run into 1 or 2 pirate ships sometimes rather than 5. Still having a Witchfuel drive means you never have to stick around for a fight. Now I have more cash than I know what to do with, so I'm starting to think about combat. I'm up to 6 kills so far, but I've probably been killed about 10 times to get to that level. Still if it was easy we'd all be Elite :)
Yes.. there have been more than a few comments in that vein, since 1.80 was released.. and a couple of fairly large threads discussing what ought to be done about it. You may even find them interesting to read:

https://bb.oolite.space/viewtopic.php?f=2&t=16837

https://bb.oolite.space/viewtopic.php?f=2&t=16808

The short version is, yes, we're aware of the problems, and the next version, 1.82, will be far better balanced as regards combat.

Re: Introduce Yourself.

Posted: Sat Dec 06, 2014 3:56 pm
by naja
Thanks for all the comments!

I haven't really done much parcel running. The rewards seem rather small compared to passenger runs. But while I'm charging around the Ooniverse I should try to grab a few parcels too.

BTW When is 1.82 due to hit the shops?

Thanks

Re: Introduce Yourself.

Posted: Sat Dec 06, 2014 4:04 pm
by Venator Dha
naja wrote:
I haven't really done much parcel running. The rewards seem rather small compared to passenger runs. But while I'm charging around the Ooniverse I should try to grab a few parcels too.
As they take up no space you can take as many as are possible in the direction you are going, so it all adds up. Also once you have a good rep, you will get better paying ones (but watch out as sometimes people will want to stop you delivering :lol: )

Re: Introduce Yourself.

Posted: Sat Dec 06, 2014 4:07 pm
by another_commander
naja wrote:
BTW When is 1.82 due to hit the shops?
<Jumps up and down waving hands with great animosity> I know that one! I know it!
.
.
.
...
Soon.

Re: Introduce Yourself.

Posted: Sat Dec 06, 2014 4:15 pm
by Cody
another_commander wrote:
Soon.
<chortles>

Re: Introduce Yourself.

Posted: Sat Dec 06, 2014 4:16 pm
by spara
another_commander wrote:
...
Soon.
Oh my. So many OXPs to update and so little time.

Re: Introduce Yourself.

Posted: Sat Dec 06, 2014 4:21 pm
by Cody
spara wrote:
another_commander wrote:
...
Soon.
Oh my. So many OXPs to update and so little time.
Soon is a very elastic term! <grins wryly>