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General discussion for players of Oolite.

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Kaks
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Post by Kaks »

Screet wrote:
...which reminds me to ask whether there is something like the C++ type map in Objective C.
Kind of! :)

Have a look at this stuff! NSMutableDictionaries are much slower than NSDictionaries, but do offer a lot of extra flexibility. Usually the clever thing to do is to build the dictionary using a mutable one at load time, then copy the mutable dictionary to a non-mutable NSDictionary for general use throughout the program.

After you've had a look at the apple documentation, have a look at how the equipment and missiles are handled inside ShipEntity, there's a lot of stuff that will suddenly make a lot more sense! :)
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
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JensAyton
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Post by JensAyton »

When a ship spawns, its script is sent a shipSpawned() message. As of r2852, this is now followed by a world script shipSpawned(ship) message (unless the ship’s own handler killed the ship).

Note that the player ship’s script will receive the latter type of shipSpawned, not the former.
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Dr Beeb
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Post by Dr Beeb »

Commander McLane wrote:
If you want it to be most effective for docking with a normal station, you should try out "dock-flat.dat". But be warned, it is so effective that it actually looks a little boring. :wink:

BTW: I am currently using "buoy.dat" for fun.
I found the buoy one a little scary - like being caught in a tractor-beam. :shock:
I thought dock-flat looked so fantastic I wonder if it should become the new default for docking at a station; and leave the ring one for the hyperspace jumps. :?:

For fun, I created an eight-sided ring but couldn't figure how to get it to use the texture intended to make it look like Classic Elite, here they are
model dat for 8-sided tunnel:
http://www.box.net/shared/j20iucqlz5

and crude attempt at texture:
http://www.box.net/shared/3uoaycnobg
White dots were so much easier to hit
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Dr Beeb
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Post by Dr Beeb »

uploaded new versions of above to remove outward-pointing normals, which halves the number of faces and solves a z-fighting problem.

Another idea to add visual variety is to use the rock-hermit docking hexagonal slot .dat as the default when docking at a rock hermit. :wink:
White dots were so much easier to hit
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JensAyton
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Post by JensAyton »

Recently, some odd images have been appearing in my Oolite folder.

Image Image Image Image Image

(Note: one of these is actually a clever forgery.)
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DaddyHoggy
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Post by DaddyHoggy »

8) :shock:
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
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Frame
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Post by Frame »

Ahruman wrote:
Recently, some odd images have been appearing in my Oolite folder.

Image Image Image Image Image

(Note: one of these is actually a clever forgery.)
its been so long...

https://bb.oolite.space/viewtopic.ph ... rs+planets


Cool... :-)
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Griff
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Post by Griff »

Ahruman wrote:
Recently, some odd images have been appearing in my Oolite folder.

Image Image Image Image Image

(Note: one of these is actually a clever forgery.)
Wow, this is very cool! are they being generated by Oolite? more importantly, is there a prize for guessing the forgery? i'm going to pick the normalmap.
K_W's joke in that shader for planets thread still makes me :lol:
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Post by another_commander »

Griff wrote:
more importantly, is there a prize for guessing the forgery? i'm going to pick the normalmap.
Nope. (Hint: The filenames speak the truth).
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CheeseRedux
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Post by CheeseRedux »

another_commander wrote:
Griff wrote:
more importantly, is there a prize for guessing the forgery? i'm going to pick the normalmap.
Nope. (Hint: The filenames speak the truth).
Turning your monitor umop ap!sdn might also help.
"Actually this is a common misconception... I do *not* in fact have a lot of time on my hands at all! I just have a very very very very bad sense of priorities."
--Dean C Engelhardt
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Griff
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Post by Griff »

CheeseRedux wrote:
Turning your monitor umop ap!sdn might also help.
I don't know what this means, it looks like you were halfway through typing out the sentence then you got startled by a sudden wasp attack edit: ah i see it now! :D

i forgot to check the filenames for the competition, i wonder what i could have won
[bullseye mode] a speedboat! [/bullseye mode]
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JensAyton
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Post by JensAyton »

CheeseRedux wrote:
Turning your monitor umop ap!sdn might also help.
·ǝbɐssǝɯ ʇǝɹɔǝs ǝɥʇ pǝɹǝʌoɔsıp ʇsnظ ǝʌɐɥ noʎ 'suoıʇɐ1nʇɐɹbuoɔ

Oh my God, I was wrong!
It was Earth all along!
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Corny
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Post by Corny »

I know you probably hear this question a lot, buuuut...
Do you have a rough idea of when 1.74 will come out? Not necessarily as stable, but as a test-release.
It's not that I'll answer "but I want it NOW!" anyway ;) I want to record some commented game footage (in the style of a Let's Play), and if 1.74 is already that far that it will come out in February or earlier, I'll wait until then. If it's more far away - or ready "when it's done" - I'll start recording with 1.73.4.
Thanks :)
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Post by another_commander »

I guess we'll have to go with "when it's done". There is still plenty of work to do and, due to the number of changes / new features, there will probably have to be a fairly long testing period prior to release. We generally avoid making timing estimates or setting deadlines to ourselves.
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Corny
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Post by Corny »

Okay, thanks for the info!
I'd compile the newest trunk every time if I'd be able, but somehow I can't get anything compiled anymore since I use 10.6 / XCode 3.2.1, let alone Oolite :D
I'll record with 1.73.4, then :)
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