Length is roughly twice as long so proportion of scanner to lane width should be roughly halved:
Adjust the space-lane
Universe.m line
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#define LANE_WIDTH (4.0 * SCANNER_MAX_RANGE)
Width is not the same as area of course...
- 2x2 (twice scanner radius) = 4 /1 (lane length) = 1:4 encounter ratio (standard game)
- 4x4 = 16 /2 = 1:8 encounter ratio (rescaled game)
- 3x3 = 9 /2 = 1:4.5 encounter ratio (proposed adjustment for rescaled game)
Therefore:
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#define LANE_WIDTH (3.0 * SCANNER_MAX_RANGE)
Another tweak:
Double (approx.) planet distance from witchpoint as it is currently:
Universe.m line
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planet_zpos *= [planetDict oo_floatForKey:@"planet_distance_multiplier" defaultValue:5.0];
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double planet_zpos = [planetDict oo_floatForKey:@"planet_distance" defaultValue:500000];
planet_zpos *= [planetDict oo_floatForKey:@"planet_distance_multiplier" defaultValue:1.0];
So,
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planet_zpos *= [planetDict oo_floatForKey:@"planet_distance_multiplier" defaultValue:6.6];
Looks like I have my might have my first git hub tweaks to do (gulp)...
What I've done is made asteroid fields a little more common. What I probably should have done is instead make them a little larger. Same number of entities but in larger clusters for a more cinematic effect without being more common. With more room to play with, asteroid 'fields' (a generous descriptor) could certainly be a little larger.pleiadian wrote:As a matter of fact I didn't find any huge asteroids yet, but I attribute that to me not knowing how to scan for asteroid fields That means, I don't know how to find them yet.
Not sure which variable this would be but oolite-populator.js would probably be the place to look.
Really glad you're having fun with itpleiadian wrote:Anyways, as for the Hyperdrive - I must say it's quite fun to zoom around a system with about 300 km per second. I'd say the planets "zoom" by as they should be. I can hyperdrive toward a station and only in a relatively short distance to the station I mass-lock into the aegis. This is quite fun I have to say and much more realistic. When not hypercruising, I'm still at normal speed of 320m/s with a Cobra Mark II-X. This is really cool, and it looks stable enough for me to be used for normal game play.
Any observation, good or bad, please feel free to share.