Re: Introduce Yourself.
Posted: Thu Nov 13, 2014 1:49 pm
Feeding pirates, eh - you never know where that might lead.Imaginos wrote:... if you drop a few barrels of your least valuable commodity the pirates will leave you alone.
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Feeding pirates, eh - you never know where that might lead.Imaginos wrote:... if you drop a few barrels of your least valuable commodity the pirates will leave you alone.
Yeah, you start off feeding them, then one day you find a sick or injured one and out of pity you take it in, and before you know it you've got a house full...Cody wrote:Feeding pirates, eh - you never know where that might lead.
Is that how the Smivs' household got so full?Smivs wrote:Yeah, you start off feeding them, then one day you find a sick or injured one and out of pity you take it in, and before you know it you've got a house full...Cody wrote:Feeding pirates, eh - you never know where that might lead.
Quite the reverse, as it happens!spud42 wrote:if you feed them they will just follow you home...
Furthermore, after upgrading the ship to a somewhat combat-capable status, I recommend "Deep Space Pirates" OXP. It is not recommended if you want to avoid trouble, but imo it is very good for combat practice. The main spacelane pirate packs are too strong, but deep space pirates off the main lane often appear in tiny packs, quite often just a single ship.Amah wrote:as Smivs already pointed out life is hard out there at the moment... I recently started a new commander and had to adopt a newbie strategy (avoid trouble by all means) rather than what I was used to in a fully kitted cobra (keep them coming).
* learn how to dock manually
* do some milk runs between e.g. Tionisla (democ, rich indust) and Isinor (confed, poor agri, a bit "east"/towards the center of Galaxy 1 off of Lave)
* buy fuel injectors asap and have enough fuel (so no 6.8ly jumps) to flee from misfortune
* after hyperjump to avoid being masslocked all the time on your way to the station: turn 90 degrees, accelerate for some 15secs, turn again towards the planet, press j to cruise.
* to get some fighting practice, engage into a fight with pirates only when police vipers are near.
Good Luck, Commander and welcome aboard
Basically, yes.. and invest in fuel injectors the moment you can afford them.Jason S wrote:Currently out running some pirates.
I tried to accelerate time with p then shift f and then right key but that did not work, I read it is not in the release feature list to speed up time, so I just use the J and try to get out of mass lock ?....
The J key (torus jump drive) won't work if you are masslocked. You need to get away from any ships on the scanner before the torus drive will engage. If the light on the console is yellow, you're masslocked. If it's green, you can hit the J key (and if it's red, then someone is targeting you).Jason S wrote:I tried to accelerate time with p then shift f and then right key but that did not work, I read it is not in the release feature list to speed up time, so I just use the J and try to get out of mass lock ?....