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Re: Introduce Yourself.

Posted: Thu Nov 13, 2014 1:49 pm
by Cody
Imaginos wrote:
... if you drop a few barrels of your least valuable commodity the pirates will leave you alone.
Feeding pirates, eh - you never know where that might lead.

Re: Introduce Yourself.

Posted: Thu Nov 13, 2014 2:18 pm
by Smivs
Cody wrote:
Feeding pirates, eh - you never know where that might lead.
Yeah, you start off feeding them, then one day you find a sick or injured one and out of pity you take it in, and before you know it you've got a house full...

Re: Introduce Yourself.

Posted: Thu Nov 13, 2014 9:37 pm
by Fatleaf
Smivs wrote:
Cody wrote:
Feeding pirates, eh - you never know where that might lead.
Yeah, you start off feeding them, then one day you find a sick or injured one and out of pity you take it in, and before you know it you've got a house full...
Is that how the Smivs' household got so full? :P

Re: Introduce Yourself.

Posted: Fri Nov 14, 2014 5:49 am
by spud42
if you feed them they will just follow you home then where will you be????

Re: Introduce Yourself.

Posted: Fri Nov 14, 2014 11:49 am
by Cody
spud42 wrote:
if you feed them they will just follow you home...
Quite the reverse, as it happens!

Re: Introduce Yourself.

Posted: Fri Nov 14, 2014 11:59 am
by Imaginos
...especially now that I've got a beam laser attached to my Cobra. :wink:

Re: Introduce Yourself.

Posted: Fri Nov 14, 2014 10:32 pm
by Darth Trader
Amah wrote:
as Smivs already pointed out life is hard out there at the moment... I recently started a new commander and had to adopt a newbie strategy (avoid trouble by all means) rather than what I was used to in a fully kitted cobra (keep them coming).

* learn how to dock manually :-)
* do some milk runs between e.g. Tionisla (democ, rich indust) and Isinor (confed, poor agri, a bit "east"/towards the center of Galaxy 1 off of Lave)
* buy fuel injectors asap and have enough fuel (so no 6.8ly jumps) to flee from misfortune
* after hyperjump to avoid being masslocked all the time on your way to the station: turn 90 degrees, accelerate for some 15secs, turn again towards the planet, press j to cruise.
* to get some fighting practice, engage into a fight with pirates only when police vipers are near.

Good Luck, Commander and welcome aboard
Furthermore, after upgrading the ship to a somewhat combat-capable status, I recommend "Deep Space Pirates" OXP. It is not recommended if you want to avoid trouble, but imo it is very good for combat practice. The main spacelane pirate packs are too strong, but deep space pirates off the main lane often appear in tiny packs, quite often just a single ship.

I also recommend a newbie not to install advanced extra ship OXPs like the "Super Sidewinder" or the "Fer-de-Lance 3G", because they are almost invincible even when they're alone.

Re: Introduce Yourself.

Posted: Sun Nov 16, 2014 3:14 pm
by Jason S
Hi all,

I backed ED (Alpha), SC and LT.

I am looking now for an offline capable game in the style of elite, so here I am, a bit of a refugee from ED as they scrapped the offline version and I like to have something to play away from home and not be dependent to an expiry date game attached to servers.

One of your members suggested I come here. I will download the game soon on my laptop.

I write software for a living but also love art, gardening and my family.

Re: Introduce Yourself.

Posted: Sun Nov 16, 2014 3:24 pm
by Cody
Welcome aboard, Commander!

Re: Introduce Yourself.

Posted: Sun Nov 16, 2014 4:19 pm
by Diziet Sma
G'day Jason.. good to see you made it.. welcome aboard! 8)

Re: Introduce Yourself.

Posted: Sun Nov 16, 2014 4:36 pm
by Disembodied
Welcome, Commander! Any questions, fire away: this is the friendliest board this side of Riedquat, or your pizza is free!

Re: Introduce Yourself.

Posted: Sun Nov 16, 2014 4:48 pm
by Jason S
Thanks for the welcome :)

I just started, I flew out than managed to dock. Then I got myself to Leesti as that looked safer and now I have 1 ton of machinery and I am going to Diso in the hope they might need some machinery on there farming :)

Currently out running some pirates.

I tried to accelerate time with p then shift f and then right key but that did not work, I read it is not in the release feature list to speed up time, so I just use the J and try to get out of mass lock ?....

Re: Introduce Yourself.

Posted: Sun Nov 16, 2014 4:52 pm
by Diziet Sma
Jason S wrote:
Currently out running some pirates.

I tried to accelerate time with p then shift f and then right key but that did not work, I read it is not in the release feature list to speed up time, so I just use the J and try to get out of mass lock ?....
Basically, yes.. and invest in fuel injectors the moment you can afford them.

Re: Introduce Yourself.

Posted: Sun Nov 16, 2014 4:53 pm
by Disembodied
Jason S wrote:
I tried to accelerate time with p then shift f and then right key but that did not work, I read it is not in the release feature list to speed up time, so I just use the J and try to get out of mass lock ?....
The J key (torus jump drive) won't work if you are masslocked. You need to get away from any ships on the scanner before the torus drive will engage. If the light on the console is yellow, you're masslocked. If it's green, you can hit the J key (and if it's red, then someone is targeting you).

Re: Introduce Yourself.

Posted: Sun Nov 16, 2014 4:57 pm
by Jason S
Thanks for the tips.

Certainly I will need to get those fuel injectors the moment I can afford them :)

But at least I seem to be able to have the game running in a small window while using the forum at the same time on my laptop.