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Re: Screenshots

Posted: Sun Dec 11, 2016 8:28 pm
by another_commander
Big Bang
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Re: Screenshots

Posted: Mon Dec 12, 2016 5:31 pm
by ClymAngus
Norby wrote:
A "BattleCruiser":
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These guns are two times larger and powerful ones than the others above.
That's an interesting place to put a gun/engine.

Re: Screenshots

Posted: Wed Dec 14, 2016 7:10 pm
by another_commander
Sir, multiple scanner contacts!
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Re: Screenshots

Posted: Fri Dec 16, 2016 1:16 am
by CaptSolo
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Major Tom to ground control: HELP! How do I dock with this monstrosity?

Re: Screenshots

Posted: Sun Dec 18, 2016 10:59 pm
by Redspear
Frame wrote:
Well, this evovled into creating the entire solar system (at scale. 1 AU is 1 AU. Apart from the sun and the main planet, diameters of everything else is to scale), it can work on its own however and is not dependant on any solar systems being there.

At present i got a working FSD drive that i named OFD drive. navigating is really easy and automatics take care of you not plunging into a planet. It only needs an escape vector for when people decide to land on planets via other OXPs.

Oh well a video shows it all best, and allow me to make you my willing victims of experimenting with youtube moneytisation. it means there will be adds ;)

https://www.youtube.com/watch?v=mrNcKKXZsuw
OXP in progress, did the video say? Consider me intrigued 8)

Nice screenies everyone, as usual :)

Re: Screenshots

Posted: Tue Dec 27, 2016 11:38 pm
by Cody
Damn lobsters! The 'clearance revoked' message appeared just too late!

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Re: Screenshots

Posted: Thu Dec 29, 2016 10:49 am
by pagroove
Oops :shock: 8)

Re: Screenshots

Posted: Fri Dec 30, 2016 10:30 pm
by tsoj

Re: Screenshots

Posted: Tue Jan 03, 2017 10:41 pm
by Frame
Redspear wrote:
Frame wrote:
Well, this evovled into creating the entire solar system (at scale. 1 AU is 1 AU. Apart from the sun and the main planet, diameters of everything else is to scale), it can work on its own however and is not dependant on any solar systems being there.

At present i got a working FSD drive that i named OFD drive. navigating is really easy and automatics take care of you not plunging into a planet. It only needs an escape vector for when people decide to land on planets via other OXPs.

Oh well a video shows it all best, and allow me to make you my willing victims of experimenting with youtube moneytisation. it means there will be adds ;)

https://www.youtube.com/watch?v=mrNcKKXZsuw
OXP in progress, did the video say? Consider me intrigued 8)

Nice screenies everyone, as usual :)

Thanks.

I posted another video

https://www.youtube.com/watch?v=e03qmsNYbkM

There is a snag at the end, but that is what testing is about, then showing the hud at the end.

Re: Screenshots

Posted: Wed Jan 04, 2017 8:04 pm
by Redspear
Frame wrote:
I posted another video

https://www.youtube.com/watch?v=e03qmsNYbkM

There is a snag at the end, but that is what testing is about, then showing the hud at the end.
Impressive...

Those 'quivering blotches' on planets at distance was something I encountered when testing the rescaling experiment.
I don't have a fix other than to restrict the distances.

Re: Screenshots

Posted: Thu Jan 05, 2017 5:16 am
by another_commander
Redspear wrote:
Those 'quivering blotches' on planets at distance was something I encountered when testing the rescaling experiment.
I don't have a fix other than to restrict the distances.
@Redspear (and @Frame, if you are building from source): Can you please try to check if the patch from github Pull Request 153 (https://patch-diff.githubusercontent.co ... l/153.diff) fixes those planet quivering blotches at high distances, if you get a chance?

Re: Screenshots

Posted: Thu Jan 05, 2017 8:46 pm
by Redspear
another_commander wrote:
@Redspear (and @Frame, if you are building from source): Can you please try to check if the patch from github Pull Request 153 (https://patch-diff.githubusercontent.co ... l/153.diff) fixes those planet quivering blotches at high distances, if you get a chance?
Fingers crossed I'll be able to give it a go at the weekend.
Thanks a_c

Re: Screenshots

Posted: Fri Jan 06, 2017 12:36 am
by Frame
another_commander wrote:
Redspear wrote:
Those 'quivering blotches' on planets at distance was something I encountered when testing the rescaling experiment.
I don't have a fix other than to restrict the distances.
@Redspear (and @Frame, if you are building from source): Can you please try to check if the patch from github Pull Request 153 (https://patch-diff.githubusercontent.co ... l/153.diff) fixes those planet quivering blotches at high distances, if you get a chance?
Ok, how do i do that. My Google skills seems to come up with a loss.

I have build 1.85 but cant figure how to merge the pull request into the source


disregard the above I figured it out.

When processed the video of it will be available here

https://youtu.be/Dk5UDIKhFr4

Im not to impressed by the hard limit of 10 million km, since this causes the planet to just vanish while it is still rather large.
Instead the the size of the planet should be considered for when it is smaller than a pixel. In this respect 1.84 is supirior.

the source (1.85) without the diff file applied did the sam ething, but however created more "blotches"..

Re: Screenshots

Posted: Sun Jan 08, 2017 1:59 pm
by Cody
Mildly notable for its evil juice, Inlaoran sits at the eastern end of the Seventh's northernmost throughway...

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... and throughways are a courier's bread and butter.

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Re: Screenshots

Posted: Tue Jan 17, 2017 11:06 pm
by Cmdr. Aiden Henessy
So I started a new commander, (Actually, this is my 4th attempt... I'm trying to make it all the way to Elite on "hard core" mode. No respawns, one life. Very difficult.) and I had the extreme misfortune to misjump after only a few days of playing him. Well I managed to hold my own, though I had to go running behind a Navy carrier a few times when I got really low on shields. Even blasted one or two of the thargoids, earning myself a very pretty penny at such an early stage.
Well after following the ship for a little bit, not entirely knowing where to go, if I wanted to stay and push my luck with the thargoids or jump back to safety, the decision got made for me when the carrier and all it's escorts jumped out. I didn't know they had the AI to do such a thing. And man, that wormhole is truly massive.

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Seems like they'd have something to make the wormhole smaller and thus shorter, or else risk bringing back a whole fleet of bugs with them.


Oh, and another thing I learned that day. Never, ever, follow the carrier right after it jumps. Wait a few minutes. (The wormhole will certainly be around for a while!) Reason being? They don't start up very quickly... I ran smack-dab into the rear end of that beast.

Press Space, Commander. Here's to my 5th attempt.