Page 316 of 460

Re: Screenshots

Posted: Mon Oct 24, 2016 9:37 pm
by phkb
A few more shots of my Cobra Mk I in action...
Image
Image
Image
Image
Image

Re: Screenshots

Posted: Tue Oct 25, 2016 9:31 pm
by pagroove
Very nice shots. :D see that there is not yet a mac release recent enough to include the new shaders :?:

Re: Screenshots

Posted: Wed Oct 26, 2016 9:39 am
by Astrobe
Cody wrote:
Erbieder, eh... one of the Rift Worlds. Been through there a few times, but never noticed its size.
Looking at planet_info.plist, it seems to me that planet_distance and radius are not proportional. As a result, when one jumps from WP to WP, the apparent size of the planet from that place doesn't tell you anything about how big the planet actually is.

The problem in Space is that it's difficult to get a sense of scale, because being twice as far from an object or it being twice as big results in the same apparent size (more or less - the field of view plays a role here).

I think if one specifies the same planet_distance for all systems, it should restore this sense of scale for planets. A nice side effect (imo) is that the travel time to the station will be a constant too. I'll put this theory to the test on the tweaked planet_info.plist for Povray that you provide in an other thread.

Re: Screenshots

Posted: Wed Oct 26, 2016 9:48 am
by Cody
I meant I never noticed its size on F7, not visually - and I like different WP/planet distances.

Re: Screenshots

Posted: Sat Oct 29, 2016 8:54 pm
by another_commander
Image
Image

Re: Screenshots

Posted: Sat Oct 29, 2016 8:58 pm
by Cody
Still using Griff's default decal, Admiral?

Image

Re: Screenshots

Posted: Sat Oct 29, 2016 8:59 pm
by another_commander
Always!

Re: Screenshots

Posted: Sun Oct 30, 2016 8:42 pm
by pagroove
Sadly there isn't a mac trunk yet with these new shaders :( . The last version compiled was somewhere in september.

Re: Screenshots

Posted: Sun Oct 30, 2016 8:44 pm
by Cody
I believe Getafix is working on Mac nightlies.
Getafix wrote:
While fixing the nightly update mechanism for Windows and Linux, I noticed that the Mac OS X nightly page automated mechanism is broken as of 14/Sep. This is not in the control of terrastorage server scripts, so I can't even try to fix it. Until this case is addressed I will be manually producing the Mac OS X nightly updates on a friend's Mac. This will inevitably result in Mac OS X nightly updates lagging behind Windows and Linux nightly updates.

Re: Screenshots

Posted: Sun Oct 30, 2016 8:54 pm
by pagroove
Ah that would be nice :D

Re: Screenshots

Posted: Sun Oct 30, 2016 8:57 pm
by another_commander
@pagroove: The current trunk Mac nightly is already available here: http://terrastorage.no-ip.info/oolite/s ... c_alt.html

Re: Screenshots

Posted: Sun Oct 30, 2016 9:13 pm
by pagroove
another_commander wrote:
@pagroove: The current trunk Mac nightly is already available here: http://terrastorage.no-ip.info/oolite/s ... c_alt.html
Ah thank you Another Commander :D :D

Re: Screenshots

Posted: Mon Nov 07, 2016 9:20 am
by Getafix
another_commander wrote:
@pagroove: The current trunk Mac nightly is already available here: http://terrastorage.no-ip.info/oolite/s ... c_alt.html
Just to inform you guys and gals that it is not necessary to remember the alternative Mac trunk-build URL.
Actually, I do not recommend to remember it as it is prone to variations, being an alternative.

When there is a problem with the normal trunk-build and if an alternative build is available, the normal trunk-build URL will display a disclaimer and automatically redirect to the alternative.

If the disclaimer does not appear and trunk-build is in trouble, it means that I just haven't managed to build an alternative yet. :mrgreen:

Re: Screenshots

Posted: Mon Nov 07, 2016 9:59 am
by pagroove
thank you :D :D

Re: Screenshots

Posted: Fri Nov 11, 2016 9:11 pm
by Redspear
Some stills from the rescaling experiment without any oxps at play.

If you would like to see the equivelant in the current game then just start up a new commander and Leesti's only one jump away.

Arrival at Leesti:

Image


Up close with an asteroid:

Image

Note that the asteroid is actually the only entity on screen that has kept it's original size.


Approaching the main planet:

Image

And it's still not obvious where the station is.
You might spot it if you look really carefully but remember this is with Leesti being one of the smaller planets.


Now showing up on the compass and just about visible:

Image

This strikes a rather pleasing balance between gameplay and realism for me.
It's nice that you both need the compass to find the station and yet don't need it to recognise when you have done so... if that makes sense.