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Re: Screenshots

Posted: Fri Oct 14, 2016 7:20 pm
by Pluisje
Getafix wrote:
@phkb My eyes are drooling! 8)

EDIT: Are these original or processed? They have a ComicBook-like feeling.
They have 8-bit colour depth instead of the normal 24-bit. That explains the pixelisation effect. Still looks cool though.

Re: Screenshots

Posted: Fri Oct 14, 2016 10:04 pm
by phkb
Well, it wasn't an intentional processing! :oops: The only thing I did was reduce the dimension of the image from the original 1600x900 to 900x506 so the BB would display them. I guess I must've missed the colour depth change when I clicked "save".

If I get time I'll resave them as 24bit and if there's a noticeable difference I'll update the pics.

[Edit] OK, 24-bit images have been saved and replace the originals in the prior post. Note to self: make sure to select 24bit when saving images.

Re: Screenshots

Posted: Mon Oct 17, 2016 8:22 pm
by another_commander
Image
Image

Re: Screenshots

Posted: Mon Oct 17, 2016 8:32 pm
by CaptSolo
Oolite-o-rrrific images, A_C. Is that Griff's Prototype Boa in the first image? I've never installed that OXP.

Re: Screenshots

Posted: Mon Oct 17, 2016 8:37 pm
by another_commander
Yep, Griff Boa prototype on the first image, Griff Griffin on the second.

Full size images here: https://i.imgsafe.org/5363cce5a2.png and https://i.imgsafe.org/5369212562.png

Re: Screenshots

Posted: Mon Oct 17, 2016 10:24 pm
by Cody
That looks like Sobeer - and I still ain't sure about atmospheres on gas giants.

Re: Screenshots

Posted: Mon Oct 17, 2016 11:04 pm
by Astrobe
It looks good on phkb's but less so here imho. Right sun colour or wrong air_colour? Our sky is blue because our atmosphere scatters the blue wavelength and our sun emits the blue wavelength.

Re: Screenshots

Posted: Tue Oct 18, 2016 6:18 am
by another_commander
All atmospheres in the current implementation are biased towards blue because that is the sky color we get when diving close to the surface. If and when at some point alternative sky colors are implemented, we can consider adjusting the atmosphere effect to match.

Re: Screenshots

Posted: Tue Oct 18, 2016 11:57 pm
by Cody
Raormaor decided me - I've disabled atmospheres on all 191 Povray gas giants.

Re: Screenshots

Posted: Sun Oct 23, 2016 12:33 am
by Redspear
Something I've wanted for years...

Image

Never mind the planet, notice the target model being displayed on the HUD.
Norby's Telescope showed it could be done but luckily for me the latest version of that oxp makes it easy.

The rest was extensive HUD tweakery which, although not finished, should be enough to illustrate the idea.

Re: Screenshots

Posted: Sun Oct 23, 2016 7:01 am
by spara
Awesome Redspear! Looks like I need to take a peek at Telescope :D.

Re: Screenshots

Posted: Sun Oct 23, 2016 9:12 am
by Rxke
Wow, that is neat!

Re: Screenshots

Posted: Sun Oct 23, 2016 2:45 pm
by Diziet Sma
Rxke wrote:
Wow, that is neat!
Seconded!

(Thirded?)

Re: Screenshots

Posted: Sun Oct 23, 2016 3:32 pm
by spara
Shame, you still have to duplicate details from shipdata.plist to effectdata.plist :( . Granted it works, but it's a helluva lot of work and needs to be updated for every new object. Which nowadays happens a bit rarely though.

A way to dynamically create effectdata from shipdata on the fly would be quite awesome.

Re: Screenshots

Posted: Sun Oct 23, 2016 3:54 pm
by Redspear
spara wrote:
Shame, you still have to duplicate details from shipdata.plist to effectdata.plist :( . Granted it works, but it's a helluva lot of work and needs to be updated for every new object.
Of course, it's a fudge but once it's done...

There are some other issues too, like lighting and trying to place a background behind it.
I could tweak the effectsdata models to be more shiny (doesn't solve ambient lighting isues) or even change their textures to resemble green (or whichever) wireframes (without all the 'fiddly bits').
spara wrote:
A way to dynamically create effectdata from shipdata on the fly would be quite awesome.
Absolutely :)