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Re: Screenshots

Posted: Wed Sep 21, 2016 9:49 am
by Cody
Cody wrote:
... needs tuning.
Getting in tune!

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Re: Screenshots

Posted: Wed Sep 21, 2016 10:22 am
by pagroove
Yes that looks good :D

Re: Screenshots

Posted: Wed Sep 21, 2016 11:48 am
by Getafix
@Cody 8) 8) (+1 for the song!)

Re: Screenshots

Posted: Mon Sep 26, 2016 5:33 pm
by cbr
trunk 1.85 colors of the sun skin for aurora
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trunk 1.85 ring.oxp + extra detail
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Re: Screenshots

Posted: Sat Oct 01, 2016 10:08 am
by Cody
Psychedelic!

Isbior looks rather nice...

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cbr wrote:
Somehow my oolite seems to look a bit different than the screenshots shown here
What's the difference - the OXP planets and starfield?

Re: Screenshots

Posted: Sat Oct 01, 2016 7:21 pm
by cbr
The planets and the atmosphere ( my atmosphere seems 'rougher' )

Re: Screenshots

Posted: Sat Oct 01, 2016 7:28 pm
by Cody
Those recent pics are with the then-experimental atmosphere shader. It's now available in trunk (using the Extra Detail setting).
It looks fine on the core planets too, but Povray Planets are so pretty (though a large download - 4.3GB for all eight sectors).

Re: Screenshots

Posted: Sat Oct 01, 2016 7:43 pm
by cbr
I am using trunk 1.85 with extra detail perhaps i should try some povray planets :)

Re: Screenshots

Posted: Sat Oct 01, 2016 8:14 pm
by Cody
There you go!

Re: Screenshots

Posted: Sat Oct 01, 2016 8:54 pm
by another_commander
@cbr: It is likely that your system does not support shaders or something goes wrong when running the particular atmosphere shader. If the atmosphere shader fails to run for whatever reason, then the system will fall back to the old atmosphere effect, which is what is shown in your snapshots.

Check your log on startup, it should report whether shaders are supported or not.

Re: Screenshots

Posted: Sat Oct 01, 2016 9:11 pm
by cbr
Well povray planets has too great an impact on fps ( -> 6 fps ) :(


I find the following inside the latest.log

[rendering.opengl.shader.support]: Shaders are supported.

hm...

Re: Screenshots

Posted: Sat Oct 01, 2016 9:13 pm
by another_commander
cbr wrote:
I find the following inside the latest.log

[rendering.opengl.shader.support]: Shaders are supported.

hm...
Are there any errors about the atmosphere shader failing to compile?

Re: Screenshots

Posted: Sat Oct 01, 2016 9:29 pm
by cbr
I updated to 1.85.0.6846 a few minutes ago and the atmosphere is now comparable to the screenshots i have seen here.
Maybe the 1.85.06837 i had wasn't recent enough...

pfew

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:D :D :D

Re: Screenshots

Posted: Sat Oct 01, 2016 11:01 pm
by cbr
hmm...

something is amiss...

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Re: Screenshots

Posted: Sun Oct 02, 2016 6:43 pm
by cbr
Leaving a station to find a superhub...

I currently have also better fps >15.

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