Page 303 of 460
Re: Screenshots
Posted: Fri Jan 15, 2016 1:11 pm
by Cody
Does the fact that most of those entities are contained within a small area affect the FPS? Or is it purely the number?
I'll have to crank-up Moar Rocks, methinks. So far, 600-700 entities ain't a problem (nor should it be, on my rig).
Re: Screenshots
Posted: Fri Jan 15, 2016 1:16 pm
by another_commander
I think that having them all close together might be a factor too, simply because the system will have to actually update their AIs and physically render them all. To what extent though, that I am not very sure of.
Edit to add: I guess also collision detection will shoot up crazy if almost all entities being checked are close to eachother.
Re: Screenshots
Posted: Fri Jan 15, 2016 1:27 pm
by ocz
Re: Screenshots
Posted: Sun Jan 17, 2016 7:30 pm
by Cody
Testing Postimage.org...
Re: Screenshots
Posted: Sun Jan 17, 2016 8:51 pm
by another_commander
Re: Screenshots
Posted: Sun Jan 17, 2016 9:03 pm
by CWolf
Apologies if this is blatantly mentioned before - how do you get rid of the HUD for screenshots?
Re: Screenshots
Posted: Sun Jan 17, 2016 9:04 pm
by another_commander
CWolf wrote:Apologies if this is blatantly mentioned before - how do you get rid of the HUD for screenshots?
Pause, then "O". Same key brings it back while in pause.
Re: Screenshots
Posted: Sun Jan 17, 2016 9:05 pm
by CWolf
another_commander wrote:CWolf wrote:Apologies if this is blatantly mentioned before - how do you get rid of the HUD for screenshots?
Pause, then "O". Same key brings it back while in pause.
Aaahhhh. Pause first! Didn't try that in all the years I have been playing!
Re: Screenshots
Posted: Sun Jan 17, 2016 9:06 pm
by Cody
To be precise, that should be lower-case.
Re: Screenshots
Posted: Sun Jan 17, 2016 10:18 pm
by Cody
If, like me, you take a lot of in-action screenshots, you can create a primable Hud Toggle OXP that doesn't need to be paused.
You'll need a
Config
folder containing an
equipment.plist
with this in it...
Code: Select all
(
(
5,
500,
"HUD Toggle",
"EQ_HUD_TOGGLE",
"Allows the HUD to be turned on and off in flight.",
{
"available_to_all" = YES;
"script" = "hud-toggle.js";
}
)
)
... and a
Scripts
folder containing
hud-toggle.js
with this in it...
Code: Select all
this.activated = function() {
player.ship.hudHidden = !player.ship.hudHidden;
}
Wrap both folders in an outer folder, name it
Hud Toggle.oxp
, drop it into your
AddOns
folder, buy it, and it should work.
Hope I've explained that clearly enough. All code courtesy of cim, of course.
Re: Screenshots
Posted: Sun Jan 17, 2016 10:29 pm
by Fritz
Good idea! I added the code to my "personal" OXP, and it works. 50 Cr. well spent! I do prefer to have the HUD on forward view screenshots though, but this will be very useful for pictures taken from side and external views.
Re: Screenshots
Posted: Sun Jan 17, 2016 10:59 pm
by Cody
It has the added bonus of being cannon-fodder too - sweet!
Re: Screenshots
Posted: Mon Jan 18, 2016 2:37 pm
by Norby
A fight started between tough ships. Nice target...
I think I have enough firepower to win...
Yes! But... that was the fuel scoop only.
Yes again! But... that was the fuel injector only.
Then the energy unit...
Yes? No, just the ECM...
Then a laser...
Still looks well without subentities...
Another laser gone...
Finally said S.O.S. just before waporized. Phew.
Re: Screenshots
Posted: Tue Jan 19, 2016 12:49 pm
by ralph_hh
There goes my.. ?? What a funny OXP is creating such messages?
The pictures are awesome!!
Re: Screenshots
Posted: Tue Jan 19, 2016 2:56 pm
by Rxke
I barely recognize Oolite in these screenshots!