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Re: Screenshots

Posted: Fri Jan 15, 2016 1:11 pm
by Cody
Does the fact that most of those entities are contained within a small area affect the FPS? Or is it purely the number?
I'll have to crank-up Moar Rocks, methinks. So far, 600-700 entities ain't a problem (nor should it be, on my rig).

Re: Screenshots

Posted: Fri Jan 15, 2016 1:16 pm
by another_commander
I think that having them all close together might be a factor too, simply because the system will have to actually update their AIs and physically render them all. To what extent though, that I am not very sure of.

Edit to add: I guess also collision detection will shoot up crazy if almost all entities being checked are close to eachother.

Re: Screenshots

Posted: Fri Jan 15, 2016 1:27 pm
by ocz

Re: Screenshots

Posted: Sun Jan 17, 2016 7:30 pm
by Cody
Testing Postimage.org...

Image

Re: Screenshots

Posted: Sun Jan 17, 2016 8:51 pm
by another_commander
Image

Image

Re: Screenshots

Posted: Sun Jan 17, 2016 9:03 pm
by CWolf
Apologies if this is blatantly mentioned before - how do you get rid of the HUD for screenshots?

Re: Screenshots

Posted: Sun Jan 17, 2016 9:04 pm
by another_commander
CWolf wrote:
Apologies if this is blatantly mentioned before - how do you get rid of the HUD for screenshots?
Pause, then "O". Same key brings it back while in pause.

Re: Screenshots

Posted: Sun Jan 17, 2016 9:05 pm
by CWolf
another_commander wrote:
CWolf wrote:
Apologies if this is blatantly mentioned before - how do you get rid of the HUD for screenshots?
Pause, then "O". Same key brings it back while in pause.
Aaahhhh. Pause first! Didn't try that in all the years I have been playing!

Re: Screenshots

Posted: Sun Jan 17, 2016 9:06 pm
by Cody
To be precise, that should be lower-case.

Re: Screenshots

Posted: Sun Jan 17, 2016 10:18 pm
by Cody
If, like me, you take a lot of in-action screenshots, you can create a primable Hud Toggle OXP that doesn't need to be paused.
You'll need a Config folder containing an equipment.plist with this in it...

Code: Select all

(
   (
      5,
      500,
      "HUD Toggle",
      "EQ_HUD_TOGGLE",
      "Allows the HUD to be turned on and off in flight.",
       {
          "available_to_all" = YES;
          "script" = "hud-toggle.js";
       }
    )
)
... and a Scripts folder containing hud-toggle.js with this in it...

Code: Select all

this.activated = function() {
  player.ship.hudHidden = !player.ship.hudHidden;
}
Wrap both folders in an outer folder, name it Hud Toggle.oxp, drop it into your AddOns folder, buy it, and it should work.

Hope I've explained that clearly enough. All code courtesy of cim, of course.

Re: Screenshots

Posted: Sun Jan 17, 2016 10:29 pm
by Fritz
Good idea! I added the code to my "personal" OXP, and it works. 50 Cr. well spent! I do prefer to have the HUD on forward view screenshots though, but this will be very useful for pictures taken from side and external views.

Re: Screenshots

Posted: Sun Jan 17, 2016 10:59 pm
by Cody
It has the added bonus of being cannon-fodder too - sweet!

Re: Screenshots

Posted: Mon Jan 18, 2016 2:37 pm
by Norby
A fight started between tough ships. Nice target...
Image

I think I have enough firepower to win...
Image

Yes! But... that was the fuel scoop only.
Image

Yes again! But... that was the fuel injector only.
Image

Then the energy unit...
Image

Yes? No, just the ECM...
Image

Then a laser...
Image

Still looks well without subentities...
Image

Another laser gone...
Image

Finally said S.O.S. just before waporized. Phew. :)
Image

Re: Screenshots

Posted: Tue Jan 19, 2016 12:49 pm
by ralph_hh
There goes my.. ?? What a funny OXP is creating such messages?
The pictures are awesome!!

Re: Screenshots

Posted: Tue Jan 19, 2016 2:56 pm
by Rxke
I barely recognize Oolite in these screenshots! 8)