Page 302 of 460
Re: Screenshots
Posted: Wed Dec 30, 2015 11:01 pm
by Cody
You got
Escort Formations installed?
Re: Screenshots
Posted: Wed Dec 30, 2015 11:05 pm
by Fritz
No. The only special thing about this convoy was, that the freighter and two of the escorts were ships from Stear9's shipset: A Python Class Cruiser, a Sidewinder Special, and an ASP Mk II Special.
Re: Screenshots
Posted: Thu Dec 31, 2015 2:42 am
by CaptSolo
Been tweaking your HUD, Cody? You moved the compass where vector display was to make room for an MFD mini monitor. Neat!
Re: Screenshots
Posted: Thu Dec 31, 2015 2:54 am
by Cody
Aye... it's still a work-in-progress, but I'm well pleased with the built-in MFD monitor!
After a refit at Zaeredre,
Lord Effingham's Revenge has hit the 'lanes!
Re: Screenshots
Posted: Sat Jan 02, 2016 10:41 pm
by Cody
Photobucket wrote:The image editor might not work correctly if Ad Block is enabled. Please white list Photobucket.com or disable Ad Block if you are experiencing image editor issues.
<guffaws> Yeah, right!
Re: Screenshots
Posted: Mon Jan 04, 2016 1:52 am
by spud42
Cody wrote:Aye... it's still a work-in-progress, but I'm well pleased with the built-in MFD monitor!
After a refit at Zaeredre,
Lord Effingham's Revenge has hit the 'lanes!
Thats one sexy loking HUD Cody.......
are you going to release when you are finished/happy with it?
Re: Screenshots
Posted: Mon Jan 04, 2016 2:12 am
by Cody
spud42 wrote:... are you going to release when you are finished/happy with it?
Unfortunately no, that hud is a butchered personal version of CaptKev's original Fighter Hud Mk I... which has no license (and is no longer available). Therein lies the main problem... with no license at all, you can't do anything with an OXP. I suppose you could install the
Mk II version and try butchering that yourself.
Re: Screenshots
Posted: Tue Jan 05, 2016 7:17 pm
by Amah
Happy new year!
Still busy flying for the RRS Group.
The "Laenina Crowne" bringing a badly damaged Jackdaw squadron leader and one of its escorts savely home to Ceesxe Waystation.
Re: Screenshots
Posted: Wed Jan 06, 2016 10:34 am
by Amah
Picking up a downed fellow RRS pilot for a transport back to Ceesxe. I didn't expect anything like this and really had to laugh out loud.
I hope "Thin" is just his/her handle and not a cruel joke by his/her parents.
Re: Screenshots
Posted: Thu Jan 14, 2016 11:38 am
by another_commander
Re: Screenshots
Posted: Thu Jan 14, 2016 11:58 am
by kanthoney
Nice! Did the asteroids win?
Re: Screenshots
Posted: Thu Jan 14, 2016 12:49 pm
by another_commander
Of course! They always do.
Re: Screenshots
Posted: Fri Jan 15, 2016 5:04 am
by UK_Eliter
Great screenshots!
Re: Screenshots
Posted: Fri Jan 15, 2016 6:52 am
by Rxke
How did your computer cope?
Or are the days long past that an asteroid field like this caused the dreaded 3fps madness?
Re: Screenshots
Posted: Fri Jan 15, 2016 12:58 pm
by another_commander
Rxke wrote: How did your computer cope?
Or are the days long past that an asteroid field like this caused the dreaded 3fps madness?
It wasn't my computer, but it was coping more or less ok. To put things in context: It was a PC at an internet cafe I found myself in a few weeks ago. As soon as I realized that I was seated at one of the few "gaming spec" PCs they had there (Intel i5 with NVidia GTX 970), I thought it was a great opportunity to fire up Oolite and try to see what it would take to bring it to its knees on a high end system.
So I downloaded the game, my fav oxps and the almighty debug console and went for it. I set it to 1920x1080 fullscreen res and spawned a silly amount of asteroids and many fighters just to see at which point it would start affecting the game. This is what things were looking like when the earlier shots were made:
Some comments: We are at 30 fps on a GTX 970 high end gfx card, but we also have 1036 entities active on the system, which is really a lot of entities requiring update per frame. However, the main performance hit in my opinion is related to collision detection: there is an unholy amount of collision checks going on (317192 when typically it rarely exceeds 1000) and, considering this, I think that 30fps should actually be quite ok. It is possible that the real bottleneck was the CPU, but unfortunately did not think of profiling the universe activity to be able to confirm. Another thing to note is that I found the AI very able in avoiding collisions with the asteroids, which resulted in a really interesting, high suspense battle.
So yeah, overall I think that a medium system would find itself in difficulty in such a scenario. High ends should be playable, but maybe not optimal. But I think that only lower-end ones would have to live with the 3fps nightmare.