[RELEASE] InterstellarRescue.oxp
Moderators: winston, another_commander
- Commander Wilmot
- Deadly
- Posts: 206
- Joined: Thu Mar 17, 2011 10:12 pm
- Location: Somewhere in galaxy 1, flying my Diamondback
Re: [RELEASE] InterstellarRescue.oxp
I have hitched a ride on a behemoth, too. I didn't realize the ability to do was unintended. I have had fuel every time I tried it, but I didn't want to use it. I never got to my original destination doing this, but my original destination was never important.
- Disembodied
- Jedi Spam Assassin
- Posts: 6885
- Joined: Thu Jul 12, 2007 10:54 pm
- Location: Carter's Snort
Re: [RELEASE] InterstellarRescue.oxp
Maybe the Behemoth has plenty of fuel but they can't spin up their witchdrive to generate a wormhole. With the player's assistance though the survivors link the engines together and – despite alarming noise, vibration, etc. – in combination the two engines are able to create a wormhole big enough to take the Behemoth, with the player's ship inside, through to the next system.Spartan wrote:Actually I goofed. As I understand it there is currently a bug/feature that any time you dock in interstellar space, you will be in a system when you launch again. I prefer to look at it as a free ride out, they opened a wormhole while you were docked. This happened to me the first time I misjumped, A Behemoth and a few fighters had survived the encounter, and I decided excellent, I can get some fuel. When I launched I was in a different system, not the one I left nor the one I was headed to. As I was happy to be back in civilized space I did not complain.
My story should have had me finding a wounded ship, a beacon would have been a good thing, and maybe a message to dock fast as they were gonna try to jump before repairs failed or some such.
apply handwavium as needed. Eh, it was just an off the top of my head quick response.
- DaddyHoggy
- Intergalactic Spam Assassin
- Posts: 8515
- Joined: Tue Dec 05, 2006 9:43 pm
- Location: Newbury, UK
- Contact:
Re: [RELEASE] InterstellarRescue.oxp
Or, along similar lines, thinking about the new land speed record car that uses an F1 engine as its fuel pump... there is a fault in the Behemoth's Jump Engine and it needs the player's ship's engine to "kick start" it (i.e. cause the initial deformation in the space-time fabric of the Ooniverse...)Disembodied wrote:Maybe the Behemoth has plenty of fuel but they can't spin up their witchdrive to generate a wormhole. With the player's assistance though the survivors link the engines together and – despite alarming noise, vibration, etc. – in combination the two engines are able to create a wormhole big enough to take the Behemoth, with the player's ship inside, through to the next system.Spartan wrote:Actually I goofed. As I understand it there is currently a bug/feature that any time you dock in interstellar space, you will be in a system when you launch again. I prefer to look at it as a free ride out, they opened a wormhole while you were docked. This happened to me the first time I misjumped, A Behemoth and a few fighters had survived the encounter, and I decided excellent, I can get some fuel. When I launched I was in a different system, not the one I left nor the one I was headed to. As I was happy to be back in civilized space I did not complain.
My story should have had me finding a wounded ship, a beacon would have been a good thing, and maybe a message to dock fast as they were gonna try to jump before repairs failed or some such.
apply handwavium as needed. Eh, it was just an off the top of my head quick response.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- Disembodied
- Jedi Spam Assassin
- Posts: 6885
- Joined: Thu Jul 12, 2007 10:54 pm
- Location: Carter's Snort
Re: [RELEASE] InterstellarRescue.oxp
That would work ... all they need is a functioning witchdrive to initiate their own!DaddyHoggy wrote:Or, along similar lines, thinking about the new land speed record car that uses an F1 engine as its fuel pump... there is a fault in the Behemoth's Jump Engine and it needs the player's ship's engine to "kick start" it (i.e. cause the initial deformation in the space-time fabric of the Ooniverse...)