Discussion and information relevant to creating special missions, new ships, skins etc.
Moderators: winston , another_commander
Thargoid
Thargoid
Posts: 5528 Joined: Thu Jun 12, 2008 6:55 pm
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by Thargoid » Sun Mar 06, 2011 12:09 pm
Ahruman wrote: They just spawn in the vicinity of the aft_eject_position
, like anything else thrown overboard.
In the case of multiple pods, does shipLaunchedEscapePod fire multiple times, one for each of them?
If so then the same principle as the external missile firing could be used to relocate them to a suitable position relative to the mother position.
JensAyton
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by JensAyton » Sun Mar 06, 2011 12:12 pm
Thargoid wrote: In the case of multiple pods, does shipLaunchedEscapePod fire multiple times, one for each of them?
If so then the same principle as the external missile firing could be used to relocate them to a suitable position relative to the mother position.
No, it only fires once and doesn’t provide access to the secondary pods. I’ve made a note to fix this for EMMSTRAN.
Thargoid
Thargoid
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by Thargoid » Sun Mar 06, 2011 12:14 pm
OK, fair enough. One to go on hold until the fix is made.
DaddyHoggy
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by DaddyHoggy » Sun Mar 06, 2011 12:51 pm
That's a shame - a ring of pods blasting away from the mid-line of a crippled liner or battle cruiser would have been an impressive sight...
At least it's on the list for next time though...
Selezen wrote: Apparently I was having a DaddyHoggy moment.
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Thargoid
Thargoid
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by Thargoid » Sun Mar 06, 2011 1:16 pm
It can be spoofed though by having only the single pod and then using that ship script event to spawn additional ones. I did it exactly that way for one of PAGroove's ships - the Aurora I think.
Eric Walch
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by Eric Walch » Sun Mar 06, 2011 2:07 pm
Thargoid wrote: It can be spoofed though by having only the single pod and then using that ship script event to spawn additional ones. I did it exactly that way for one of PAGroove's ships - the Aurora I think.
The only difference is that Oolite adds passengers to the additional pods and when spawning pods by script, they get random pilots (with random bounty/insurance). To also get control over what is in the pod you must define a character and add that as pilot to the pod. And to avoid that everyone has to define its own passenger, all possible default character roles are added to the character.plist of Oolite 1.75.
e.g.
pilot = "oolite-passenger";
maik
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by maik » Fri May 13, 2011 2:34 pm
Added to the WIP section of the [wiki]OXP List[/wiki].
UK_Eliter
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by UK_Eliter » Mon Aug 29, 2011 9:26 pm
Just to say: that ship (1) looks really great; (2) might help to shift the balance away from the bugs (at least on my OXP setup).
OSH
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by OSH » Sun Sep 04, 2011 11:29 am
I'm really impressed, how much creativity have Oolite users. Good work dertien!
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