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Re: OXPs that must updated with Oolite 1.75
Posted: Sun Feb 27, 2011 11:38 pm
by dertien
Can anybody tell me where I can find YAH 147 ? cant seem to find it in the thread either ?
Re: OXPs that must updated with Oolite 1.75
Posted: Mon Feb 28, 2011 8:58 am
by Eric Walch
dertien wrote:Can anybody tell me where I can find YAH 147 ? cant seem to find it in the thread either ?
What about the
wiki
Re: OXPs that must updated with Oolite 1.75
Posted: Mon Feb 28, 2011 12:07 pm
by dertien
Eric Walch wrote:dertien wrote:Can anybody tell me where I can find YAH 147 ? cant seem to find it in the thread either ?
What about the
wiki
Ah, the wiki is back up again. So I have no worries finding it again now. thanks Eric.
Re: OXPs that must updated with Oolite 1.75
Posted: Mon Feb 28, 2011 3:03 pm
by Commander McLane
Updated versions of
Killit.oxp and
sell_equipment.oxp are now available via the [wiki]OXP List[/wiki] or their respective pages.
Killit must be updated in order to fully work with 1.75.
Sell_equipment doesn't need to, but the new version adds the wormhole scanner to the list of sellable equipment. If you want your OXP equipment to be made removable for a refund of 60% of its value, please contact me for inclusion in the next version.
Updated version of
Status Quo Q-bomb.oxp also now available. Scripting hasn't changed, though. Even the old version would continue to work.
Updated version of
total_patrol.oxp also now available (however, even the previous version 1.3 does work on Oolite 1.75; I just made a small adjustment or two).
This means that
all OXPs on my list are now compatible with Oolite beta 1.75, with the one exception of Cataclysm (which I think doesn't work at all) and half-exception of Personalities (which sort of works, but not fully). I am working on Personalities; a new release of Cataclysm will have to wait.
Re: OXPs that must updated with Oolite 1.75
Posted: Fri Mar 04, 2011 2:23 pm
by Zireael
BlOOmberg Markets, apparently, has to be updated...