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Posted: Mon Nov 22, 2010 12:40 pm
by Cody
Over to you, DH... I'd be way too prolix.
Eric Walch wrote:
(Or should I force a misjump here by script?)
Good question... I've been pondering that all morning.

Posted: Mon Nov 22, 2010 12:59 pm
by Eric Walch
El Viejo wrote:
Over to you, DH... I'd be way too prolix.
Eric Walch wrote:
(Or should I force a misjump here by script?)
Good question... I've been pondering that all morning.
Me too and I have a result now:

The technique of misjumping is one of the secrets of Oolite. So we probably should not explain to a novice how to do it. I now scripted a misjump. When the player does not misjump himself, it will happen automatic after the message about ships disappearing during the Biorle-Usle jump is given.

Posted: Mon Nov 22, 2010 1:03 pm
by Disembodied
Eric Walch wrote:
at Biorle
5: becouse novices have no idea how to misjump I added a facultative page to hint how one must misjump. When jumping (and docking at main station) from Biorle->Usle->Biorle you get a page about traders often entering wormholes with pitch full up and never arriving at Usle.

(Or should I force a misjump here by script?)
I think this depends on whether you want players to have to work things out or not. Personally I think scripting a misjump would be a bit heavy-handed: the game has a facility for players to force their own misjump, and it would be a shame not to use it. Apart from anything else it'll give players who manage to discover the secret a real sense of achievement.

It just depends on how much of a clue you need to give players. Mr Gimlet complains that new pilots "don’t know enough to keep a level bearing through a wormhole", but this is probably a bit too subtle. Maybe there could be a stepped series of hints, getting more obvious?