Good question... I've been pondering that all morning.Eric Walch wrote:(Or should I force a misjump here by script?)
Space Objects/Probes?
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Over to you, DH... I'd be way too prolix.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Me too and I have a result now:El Viejo wrote:Over to you, DH... I'd be way too prolix.
Good question... I've been pondering that all morning.Eric Walch wrote:(Or should I force a misjump here by script?)
The technique of misjumping is one of the secrets of Oolite. So we probably should not explain to a novice how to do it. I now scripted a misjump. When the player does not misjump himself, it will happen automatic after the message about ships disappearing during the Biorle-Usle jump is given.
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I think this depends on whether you want players to have to work things out or not. Personally I think scripting a misjump would be a bit heavy-handed: the game has a facility for players to force their own misjump, and it would be a shame not to use it. Apart from anything else it'll give players who manage to discover the secret a real sense of achievement.Eric Walch wrote:at Biorle
5: becouse novices have no idea how to misjump I added a facultative page to hint how one must misjump. When jumping (and docking at main station) from Biorle->Usle->Biorle you get a page about traders often entering wormholes with pitch full up and never arriving at Usle.
(Or should I force a misjump here by script?)
It just depends on how much of a clue you need to give players. Mr Gimlet complains that new pilots "don’t know enough to keep a level bearing through a wormhole", but this is probably a bit too subtle. Maybe there could be a stepped series of hints, getting more obvious?