Page 4 of 4

Posted: Fri Nov 05, 2010 8:27 pm
by DaddyHoggy
To derail the thread still further...

When I worked in the US, I worked at CALCE (Computer Aided LifeCycle Engineering) based in U of MD.

M$ had joined because lots of their ventures into the electronics market - in particular their mouses and "Barney" (the purple dinosaur thing) - were having fairly gross failure rates. They really hadn't factored in what end users did to mouses (such as drop them on the floor) or Toys (play with them) and so the PCBs were failing, when we took them apart so we could build them in our FEM software, the PCBs were so thin, the solder so poorly applied and the tracks so close to the edges of the PCB that a single jolt could oft' shock a vital component off the board or break a track. I think that was a bit of an eye-opener for them.

Posted: Sun Nov 07, 2010 5:08 pm
by maik
Zieman wrote:
Oops!

There's a typo in the shipyard.plist of Z-ships OXP - it's because of that typo that Cobra Commodore can't get Mil Shields, even if it really should.

Fixed shipyard.plist here: http://koti.mbnet.fi/jouniku/RTstuff/Z- ... ipyard.zip
(unpack the .zip & replace the shipyard.plist in ..\Oolite\AddOns\Z-ships_v1.0.oxp\Config -folder with its content).

Even then, the rusty versions may not be able to get all equipment...
I added the link and instructions to the Z-Ships Wiki page.

Posted: Sun Nov 07, 2010 8:49 pm
by Zieman
Thank you.

Version 2 of the OXP is in the pipeline, it will include correct shipyard.plist too, until then this
maik wrote:
I added the link and instructions to the Z-Ships Wiki page.
will do.

:)