Hi Svengali,
As you guessed I am new to Oolite. Played the "native" version for a week then tried downloading a lot of OXPs to try them out. Boy there are some good ones out there - I am stunned by how you guys have improved the original game; yet still giving it the feel of Elite.
I looked at Logfile, but it does not contain much info as it cannot connect to a port on the localhost and only seems to set up all the OXPs and doesn't log anything else:
. . .
. . .
snoopers 2.2.1
targetAutolock 1.11
Thargorn_Witchspace_Battle 1.5
Welcome Information Script 1.1
18:31:54.010 [debugTCP.disconnect]: No connection to debug console: "Connection to debug console failed: 'No connection could be made because the target machine actively refused it.
' (outStream status: 7, inStream status: 7)."
18:31:54.010 [debugTCP.disconnect]: No connection to debug console: "Connection to debug console failed: 'unknown error.' (outStream status: 0, inStream status: 0)."
18:31:54.010 [debugTCP.connect.failed]: Failed to connect to debug console at address 127.0.0.1:8563.
18:31:54.011 [Flightlog]: Kills Store set to player score
18:31:54.040 [Save Anywhere OXP 3.2]: initialising Save Anywhere OXP 3.2
18:31:54.807 [loading.complete]: ========== Loading complete. ==========
18:32:02.517 [script.load.world.listAll]: Loaded 50 world scripts:
ams_system 2.02
armoury_machineScript.js 1.00
AsteroidStorm 4.02
BGS-M 1.4
Bounty Scanner 2.0 2.00
Bounty Status Display 1.00
Cabal_Common_Briefing 1.5
. . .
. . .
Thargorn_Witchspace_Battle 1.5
Welcome Information Script 1.1
18:32:04.423 [Save Anywhere OXP 3.2]: initialising Save Anywhere OXP 3.2
19:20:24.700 [gameController.exitApp]: .GNUstepDefaults synchronized.
Closing log at 2012-02-08 19:20:24 +0000.
I suspect McAfee is blocking local connection so I may have to figure out how to change the firewall - then I'll probably hit a windows firewall as well.
Not am I new to Oolite but also Windows 7 so apologies if it takes me a while to open up the port.
It could be my laptop, but processor and memory will not be a problem, perhaps memory card should have been 2GB not 1GB, but I doubt you can pass too much to a card, it would just get queued somewhere one would hope.
I post a full log when I can get the Debug Console connected to the port on localhost.
Thanks, Nodnol.