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Re: Zygoroids up for grabs
Posted: Thu Feb 14, 2013 3:37 pm
by Cody
ZygoUgo wrote:I think what I'll do is add my version of Griffs script (& his original for OXP independance) to the Scripts folder so the bigger asteroids should smash into more glowy parts. I'll re-upload shortly
Cool... I particularly like the gold-coloured variety. I nearly smashed into
this one whilst admiring it.
Re: Zygoroids up for grabs
Posted: Sun Feb 17, 2013 3:20 pm
by Griff
Wow, these are amazing! Fantastic work ZygoUgo! These are definately the best looking asteroids i've ever seen in a space game
Re: Zygoroids up for grabs
Posted: Wed Feb 20, 2013 1:19 pm
by Cody
Has this been done? The version number is unchanged.
Re: Zygoroids up for grabs
Posted: Wed Feb 20, 2013 7:07 pm
by ZygoUgo
Hey, unfortunately currently the links are broken and no new upload is in place as MediaFire is being a burk, I'll have to try again tomorrow when I get back from work
EDIT: Right O, not sure if these uploaded properly so let me know if they're bust..
Zygroids Replace..
http://www.mediafire.com/download.php?002ozj5s42ty599
&
No-replace..
http://www.mediafire.com/download.php?dxsbkatn7g5qcbe
Re: Zygoroids up for grabs
Posted: Fri Feb 22, 2013 6:31 pm
by Cody
ZygoUgo wrote:EDIT: Right O, not sure if these uploaded properly so let me know if they're bust..
I've only just noticed your edit, ZU - should've re-posted. Both OXPs still have a test script within them, btw.
I have removed the test script from the No-Replace OXP, and all seems to work fine now - no errors, anyway.
A dumb-pilot's thought: should your scripts have unique names, rather than the same names as Griff's?
Re: Zygoroids up for grabs
Posted: Sat Feb 23, 2013 8:00 am
by ZygoUgo
Hi El Viejo
I really must stop uploading these when I'm half asleep, and yes, I may as well rename the scripts whilst I'm at it, I shall return imminently
EDIT: D-dundered, new links and first post updated
NO-replace
http://www.mediafire.com/download.php?uppf3gb0728v5g8
Replace
http://www.mediafire.com/download.php?arib1cgrj59b1aj
Re: Zygoroids up for grabs
Posted: Sat Feb 23, 2013 2:33 pm
by Cody
Thanks, ZU. I changed the script names in the shipdata.plist
to match and uncommented one line.
This is in the No-Replace v1.2.3 OXP
. I hope this was correct, but I ain't too sure. No errors now, anyway.
Re: Zygoroids up for grabs
Posted: Sat Feb 23, 2013 3:19 pm
by ZygoUgo
Hmmm seems the *replace in folders* (NP++) didn'trun or something, the names should have been changed already, I'll have a look as I'm about at the mo
Thanks El Viejo, done the same so here's th NOreplace version for the time being..
http://www.mediafire.com/download.php?flc6vrs768qhxby
..and tuther..
http://www.mediafire.com/download.php?c7o03hcptmslyjb
Re: ZygoUgo's OXPs!
Posted: Mon Apr 01, 2013 5:32 am
by Diziet Sma
A couple of case-related problems with ZygoRoids v1.2.4 (replace version, though I suspect it will apply to both versions).
19:41:42.299 [files.notFound]: ----- WARNING: Could not find texture file "ZAst4Norms&Parallax.png".
21:25:47.182 [files.notFound]: ----- WARNING: Could not find texture file "AST3_normals&Parallax.png".
To match the other texture files, please rename "ZAst4Norms¶llax.png" and "Ast3_normals&Parallax.png" to "ZAst4Norms&Parallax.png" and "AST3_normals&Parallax.png" respectively.
Re: ZygoUgo's OXPs!
Posted: Wed May 01, 2013 5:37 pm
by ZygoUgo
Thanks Dizi, fixed those, also have updated CinematicSky to make better use of nebulas, no idea why I had them set so low, must have been the darkness of the winter months!
Zygoroids replace..
http://www.mediafire.com/download.php?8hfy6oek6zba4b2
No-replace..
http://www.mediafire.com/download.php?51a5484y3ih2a3t
..and the much more visable CinematicSky..
http://www.mediafire.com/download.php?kxra7jkyfg3eamy
Some images just to show some average brightness clusters..
See also available the updated Escorts Contracts..
Available here..
http://www.mediafire.com/download.php?vraxzwvtkrj0788
Let me know if there's any problems!
Re: ZygoUgo's OXPs!
Posted: Mon May 06, 2013 8:33 pm
by ZygoUgo
Improved nebulas and added eight more..
Well, brightening up my nebulas set me to thinking I didn't particularly like the 'modular' or 'unformed' varieties, so I set to on them and improved them a great deal I like to think, and also added eight more for variety. I may populate more over time as there doesn't seem to be any limit as far as I can tell.
V1.14
http://www.mediafire.com/download.php?o5i10opnxvatjbi
Re: ZygoUgo's OXPs!
Posted: Tue May 07, 2013 6:06 pm
by JazHaz
Good work. One question, is the old Zygo Traffic still removed?
Re: ZygoUgo's OXPs!
Posted: Tue May 07, 2013 8:21 pm
by spara
Your nebulas are really nice. They add a a lot to the game.
A case error found from the log with the latest version:
23:10:10.802 [files.notFound]: ----- WARNING: Could not find texture file "Oolit
e-nebula-4.png".
Re: ZygoUgo's OXPs!
Posted: Tue May 07, 2013 10:01 pm
by Tricky
JazHaz wrote:Good work. One question, is the old Zygo Traffic still removed?
I'm currently upgrading that script. Changed the legacy add ships to the new versions and did a clean up of the script to stop any errors in the log. Also applied the AI changes properly. When I get home I'll put the current script on my box account for you to peruse.
I don't know if it is stable or does what it should have done in the first place, but it is cleaner.
Re: ZygoUgo's OXPs!
Posted: Wed May 08, 2013 1:44 am
by Tricky
Tricky wrote:JazHaz wrote:Good work. One question, is the old Zygo Traffic still removed?
I'm currently upgrading that script. Changed the legacy add ships to the new versions and did a clean up of the script to stop any errors in the log. Also applied the AI changes properly. When I get home I'll put the current script on my box account for you to peruse.
I don't know if it is stable or does what it should have done in the first place, but it is cleaner.
As promised...
zygotraffic.js @ box.com