Page 4 of 4

Re:

Posted: Mon Jun 03, 2024 5:14 pm
by Cholmondely
Pluisje wrote: Wed Sep 01, 2010 6:49 pm
... I just figured out a way to have a lighted cockpit. It's does require adding sub-entities to your ship of choice though. It's a tiny structure modelled around your viewpoint. In the example I just made a couple of triangular beams. The sub-entity is untextured at the moment, but a generic metallic should go a long way. I hope to someday finish an OXP, perhaps one based on this idea..

Image
Did you ever get anywhere with this?

Re:

Posted: Sun Jul 20, 2025 3:31 pm
by Cholmondely
Pluisje wrote: Wed Sep 01, 2010 6:49 pm
maik wrote:
another_commander wrote:
... Note also, that unless you can show light changes on the cockpit as the ship changes position, it will generally look like a cardboard overlay. A 2D cockpit will simply not be enough.
+1, also because of the lighting and the view obstruction
Your points are fair, but I just figured out a way to have a lighted cockpit. It's does require adding sub-entities to your ship of choice though. It's a tiny structure modelled around your viewpoint. In the example I just made a couple of triangular beams. The sub-entity is untextured at the moment, but a generic metallic should go a long way. I hope to someday finish an OXP, perhaps one based on this idea..

Image
Pluisje - did this ever see the light of day?