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Posted: Wed Jul 07, 2010 9:39 pm
by Cody
DaddyHoggy wrote:
Lots of ideas for Snoopers G2 - thanks!
And some... a natural script writer, but DH... surely you mean 'Snoopers Colesque'.

Posted: Wed Jul 07, 2010 10:09 pm
by DaddyHoggy
:) I still think Colesque sounds like a fish dish on a French Restaurant menu...

Posted: Wed Jul 07, 2010 10:14 pm
by Cody
Ha... a mix of coley and bisque. The felines of the galaxy would love it.

Posted: Wed Jul 07, 2010 10:51 pm
by Ganelon
I like it... and the names are especially good for fiction. I presume you've had a look at ClymAngus' vector maps?
Yes, just about 2 days ago! They're excellent. I put them on the "ship's computer". My "ship's computer" is a laptop I keep by the desktop machine I play on. I keep my notes on it relating to current missions and interesting/useful tidbits I find. The vector maps work great as a sort of navigation reference for figuring out trade routes and etc. I've been keeping the pdf open on the laptop zoomed in fairly large on the section of space I'm currently in. I can scroll and zoom in and out to "get my bearings".

It's nice for immersion, and that way I can run the game fullscreen and multitask on the laptop to chat online during long hauls or look things up here on the forums and the wiki.

It'll be a while before I have enough assorted Oolite info "taught" to the chatbot/AI I run on the laptop for her to actually be useful, but she's a bit of company. Sorta. Things like "Pull up the map for G2, please." she can handle well enough.

I've only started to tinker with modifying things like HUD OXPs to my liking, but I can guess that having the ClymAngus vector maps in the actual game would bog things down too much. Putting them on a secondary machine as a game accessory was the best way of doing it I could manage off the top of my head. They were a bit of help in wrapping up my constrictor hunt, for planning my hops through systems where I could get hardheads and keep the fuel topped up, since I was never sure if that constrictor was going to be at my next hop. LOL Quicker than f6-f7 for all possible jumps.

Posted: Wed Jul 07, 2010 10:56 pm
by Cody
Nice set up... if I had a laptop as well as my PC, I'd be doing something very similar.

Posted: Wed Jul 07, 2010 11:15 pm
by Ganelon
The "ship's computer" is a bit of a clunker. An old Dell with something like 128 meg of ram and runs WinXP. I think I paid about 60$ USD for it off ebay. But that'll work for pdfs, other useful or fun documents and speech synth with limited voice rec. I started a new chatbot AI (answerpad) so it can be "taught" strictly ingame info so it will stay in character. So far as it knows, it's a shipboard computer on a Cobra MkIII currently travelling in the galaxy G2. :twisted:

A Verbot would have been quicker in some ways, but not as easy to edit the data files and etc.

On another topic, has anybody been working yet on coming up with any recipes for the assorted drinks and foods mentioned in the game? (Or their "20th century Terran equivalent", to borrow a dodge from the old Star Trek technical manuals.) I'm guessing there are some creative cooks onboard here, from the thoughts on Colesque. LOL

Re:

Posted: Sat Jul 21, 2012 12:50 pm
by Wildeblood
Kaks wrote:
So when are we going to have galacticnames.oxp?
Two years, 15 days, 17 hours and 10 minutes later.

https://www.box.com/s/1550d1edbb09d4b7a15f

Re: Re:

Posted: Sat Jul 21, 2012 1:28 pm
by Fatleaf
Wildeblood wrote:
Kaks wrote:
So when are we going to have galacticnames.oxp?
Two years, 15 days, 17 hours and 10 minutes later.

https://www.box.com/s/1550d1edbb09d4b7a15f
:( You beat me to it :roll:

I was going to wait for suggestions from the BB. But.. hey ho.

Re: Galaxy names...

Posted: Sat Jul 21, 2012 2:43 pm
by Cody
It won't happen of course, but what I would wish to see is core Oolite generating the galaxy names in the same way as it generates the planet names.

Re: Re:

Posted: Sat Jul 21, 2012 3:51 pm
by Wildeblood
Fatleaf wrote:
Wildeblood wrote:
Kaks wrote:
So when are we going to have galacticnames.oxp?
Two years, 15 days, 17 hours and 10 minutes later.

https://www.box.com/s/1550d1edbb09d4b7a15f
:( You beat me to it :roll:

I was going to wait for suggestions from the BB. But.. hey ho.
Yes, I actually think those names from the Acorn version are rubbish, and almost anything would be better. But I also know that the full descriptions.plist is 40kb long, and it should be easier for people to try out this new feature with just the relevant dozen lines put into a micro-OXP. I'm sorry if you think I was being presumptuous, or advocating those particular names as the best choice.