Posted: Sat Jul 17, 2010 8:31 pm
Does that idea include catastrophic secondary explosions from damaged bits?
e.g. missiles, injectors, etc might have an 'explosive' tag dealing a small amount of damage to hull and damaging a second piece of EQ.
or classes of EQ: electrical components might only carry damage over to others of same cathegory. I like the idea of damagetypes, I'd implement it as just increased chance of damaging internal components of class X.
maybe other exotic effects, such as reducing engine output, similar to the increasing cabintemp of plasma, might be an interesting weapon. ...but as players can't have secondary weapons it might be NPC only. . . would be pretty nice tool for a turret armed ship.
e.g. missiles, injectors, etc might have an 'explosive' tag dealing a small amount of damage to hull and damaging a second piece of EQ.
or classes of EQ: electrical components might only carry damage over to others of same cathegory. I like the idea of damagetypes, I'd implement it as just increased chance of damaging internal components of class X.
maybe other exotic effects, such as reducing engine output, similar to the increasing cabintemp of plasma, might be an interesting weapon. ...but as players can't have secondary weapons it might be NPC only. . . would be pretty nice tool for a turret armed ship.