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Posted: Wed Jul 07, 2010 3:45 pm
by Arexack_Heretic
A small tweaking of the 'ardheads may benefit realism... they are ECM resistant/hardened not -proof.
Having different grades of hardning also provides opportunity for beginning oxp-ers.
proposal: (which I'm sure has been suggested before)
-set hardened missile AI to detonate on ECM with X chance (below 10% otherwise ECM spamming would destroy them too easilly)
-when failed:
-set the AI to a tumble state* for say 5 seconds, resume normal operation
-5% AI loses target, acquire random new target.
-45% detonate
-50% resume normal operation
*custom tumble with high speed random direction, standard tumble wih 0speed would look stupid.
Posted: Wed Jul 07, 2010 4:19 pm
by Commander McLane
Arexack_Heretic wrote:proposal: (which I'm sure has been suggested before)
-set hardened missile AI to detonate on ECM with X chance (below 10% otherwise ECM spamming would destroy them too easilly)
That's how hardheads always responded to ECM.
Arexack_Heretic wrote:-when failed:
-set the AI to a tumble state* for say 5 seconds, resume normal operation
-5% AI loses target, acquire random new target.
-45% detonate
-50% resume normal operation
*custom tumble with high speed random direction, standard tumble wih 0speed would look stupid.
I like the idea of ECM having various different outcomes. So in principle thumbs up here.
Posted: Wed Jul 07, 2010 4:22 pm
by Arexack_Heretic
Commander McLane wrote:
That's how hardheads always responded to ECM.
Really? I had forgotten, or never realized.
A fuel injector is usually my second purchase after the standard ECM.
Posted: Wed Jul 07, 2010 4:59 pm
by Switeck
Arexack_Heretic wrote:A fuel injector is usually my second purchase after the standard ECM.
A fuel injector is often my second purchase right after the large cargo bay. I don't go looking for fights till I have a LOT more, so an ECM is unnecessary till later. Basically nothing will fire a missile at you unless you shoot it...a few times. A fuel injector can let you complete a cargo run in 3 minutes realtime from station-to-station. After just 1 hour going hard like that, you could afford a military laser!
Posted: Wed Jul 07, 2010 8:42 pm
by snork
Switeck wrote:There really isn't a decent defense against an ECM-resistant missile fired less than 2 seconds before the enemy passes you head on. Even a regular missile may be able to hit you before you can ECM.
I died a lot from normal missiles shot from very short range.
Now I take more care to not get into such position / situation.
Commander McLane wrote:Arexack_Heretic wrote:proposal: (which I'm sure has been suggested before)
-set hardened missile AI to detonate on ECM with X chance (below 10% otherwise ECM spamming would destroy them too easilly)
That's how hardheads always responded to ECM.
Moreover I remember learning from this board that ECM has a higher % of success the closer the missile is.
Irc. ECM sends out 3 or 4 waves of in- or de-creasing distance. A close-by missile would receive all 3 (or 4) waves and on each wave dice are rolled what happens.
Sorry, no idea what topic it was were I learned it.
Posted: Wed Jul 07, 2010 10:05 pm
by Eric Walch
snork wrote:There really isn't a decent defense against an ECM-Irc. ECM sends out 3 or 4 waves of in- or de-creasing distance. A close-by missile would receive all 3 (or 4) waves and on each wave dice are rolled what happens.
Sorry, no idea what topic it was were I learned it.
It was written somewhere, but is wrong for the hard head. The 4 waves of ECM pulses is correct, but on the first pulse the the code goes in a decision loop were is ignores any further pulses for 5 seconds.