Posted: Tue Apr 06, 2010 4:35 pm
The only problem I can forsee is if you get multiple conditions concurrently that would trigger different HUDs. Depending on how things are coded then you could get some swapping between HUDs which would look a little odd.
It actually happens occasionally even with the fairly simple script I gave KW (e.g. if you're in combat and fire a missile at the target, if he untargets you to deal with it and he's the only hostile around, then the HUD switches as temporarily you have no hostiles about until he locks on again).
Plus on the cargo front, can we actually affect the scanner zoom setting by scripting?
It actually happens occasionally even with the fairly simple script I gave KW (e.g. if you're in combat and fire a missile at the target, if he untargets you to deal with it and he's the only hostile around, then the HUD switches as temporarily you have no hostiles about until he locks on again).
Plus on the cargo front, can we actually affect the scanner zoom setting by scripting?