The only problem I can forsee is if you get multiple conditions concurrently that would trigger different HUDs. Depending on how things are coded then you could get some swapping between HUDs which would look a little odd.
It actually happens occasionally even with the fairly simple script I gave KW (e.g. if you're in combat and fire a missile at the target, if he untargets you to deal with it and he's the only hostile around, then the HUD switches as temporarily you have no hostiles about until he locks on again).
Plus on the cargo front, can we actually affect the scanner zoom setting by scripting?
HUD scripting example
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- Eric Walch
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Yes, I already thought about that. For some thing like a scooping hud I would switch back to normal with a timer that every 5 seconds looks if there is still cargo targeted. That way you will always look for some time at the same hud and it will not keep switching on/off when targeting/untargeting pieces of cargo.Thargoid wrote:The only problem I can forsee is if you get multiple conditions concurrently that would trigger different HUDs. Depending on how things are coded then you could get some swapping between HUDs which would look a little odd.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
saw KW's new HUD design on the Screenshots thread, and a bit of hunting brought me over here.
Cool. Way cool. Waywaywaywaywaywaywaywayayayayayayayyyyyy cool.
me want.
Cool. Way cool. Waywaywaywaywaywaywaywayayayayayayayyyyyy cool.
me want.
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- Killer Wolf
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