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Posted: Sat Feb 13, 2010 3:49 pm
by DeepSpace
Thanks, the Retro HUD is nod to all the nostagia heads out there :)

You know I mention Elite IV earlier, but even if Braben did make it (which he still says he is :roll: ) I'm not sure I'd want to play it. I much prefer the route Oolite has gone. There's the core which is Elite but nice little nuggets that have been brought from Frontier (which is what I was trying to do with my game til I realised Oolite did it already) :lol:

Posted: Sat Feb 13, 2010 6:57 pm
by JazHaz
Having read through this thread, I have a couple of questions.

Firstly what will Deepspace OXP be compatible with?

Also is there anything its not compatible with? I currently have Neolite and Griff's ship packs installed. If I understand anything, it might not be compatible with Neolite?

Posted: Sat Feb 13, 2010 8:55 pm
by DeepSpace
I'm not entirely sure tbh. If Neolite replaces the default ships of Oolite then it'll probably not be compatible with this OXP. If on the other hand they are 'addtional' to the default ships then it should be ok. :)
All I'm doing is creating my own shipdata.plist and telling it to point at new textures rather than the default ones.
No new models apart from a couple of copied ones so I could create alternate textures.

Posted: Sat Feb 13, 2010 10:33 pm
by ADCK
DeepSpace wrote:
I'm not entirely sure tbh. If Neolite replaces the default ships of Oolite then it'll probably not be compatible with this OXP. If on the other hand they are 'addtional' to the default ships then it should be ok. :)
All I'm doing is creating my own shipdata.plist and telling it to point at new textures rather than the default ones.
No new models apart from a couple of copied ones so I could create alternate textures.
You don't need to use a new model to use a alternate texture.

Code: Select all

		materials =
		{
			"original_texture_name.png" = { diffuse_map = "new_texture_name.png"; };
		};
Works.

Or in XML:

Code: Select all

		<key>materials</key>
		<dict>
			<key>old_texture_name.png</key>
			<dict>
				<key>diffuse_map</key>
				<string>new_texture_name.png</string>
			</dict>
		</dict>

Posted: Sun Feb 14, 2010 12:09 am
by CheeseRedux
JazHaz wrote:
Firstly what will Deepspace OXP be compatible with?

Also is there anything its not compatible with? I currently have Neolite and Griff's ship packs installed. If I understand anything, it might not be compatible with Neolite?
I've also wondered about this.
I was using the arrow keys to flip through ships (&stuff) on the second startup screen, and got reminded that Commies replaces stuff like Nav beacons and (some?) escape capsules.

So the question becomes, which beacons etc will we see in Commy system with both Commies and DeepSpace installed?


Nagging details like that aside, the ships look great!

Posted: Sun Feb 14, 2010 12:34 am
by Griff
The artwork looks beautiful DeepSpace, I really like the retro hud too! *get's all nostalgic for C64 Elite*

Posted: Sun Feb 14, 2010 2:14 am
by JazHaz
DeepSpace wrote:
I'm not entirely sure tbh. If Neolite replaces the default ships of Oolite then it'll probably not be compatible with this OXP. If on the other hand they are 'addtional' to the default ships then it should be ok. :)
From the wiki page, Neolite Ships: This is a full replacement set for all native oolite (non oxp) ships.

So I guess it'll not be compatible with Deepspace Ships.

What about Griff's Ships? Griff, I believe you are reading this; do your ships replace the default Oolite ships or are they additional?

DEEPSPACE SHIPS is done...

Posted: Sun Feb 14, 2010 2:53 am
by DeepSpace
Its here folks! :D

Image

The zip file is a 21mb download. Hopefully my ISP will understand the web traffic ha ha. Anyway download it, try it out and let me know what you all think and any problems you might encounter too.

Right I'm off to bed now.. :D

Posted: Sun Feb 14, 2010 3:26 am
by pagroove
The wait is over :) well done. Will try it tomorrow because it's now night :) Wow these are just waiting to be shaded :) you should also consider making some new ships from scratch.

Posted: Sun Feb 14, 2010 4:14 am
by ADCK
Good Job, Downloading now, will make a alternate shipdata.plist so not to overwrite other ships If you're interested.

BTW, you might want to update the 1st page in this thread :P

As for the normal maps.effects maps, since you've got 22mb of textures it'd make the shader version about 50Mb-60Mb, that's going to take a while and will have to upload it in parts as box.net has a 25Mb limit :P

But I'll get to work on shadering it after I've done some more work on ADCK's_behemoths.oxp 1.1 :P

Posted: Sun Feb 14, 2010 4:41 am
by JazHaz
ADCK wrote:
As for the normal maps.effects maps, since you've got 22mb of textures it'd make the shader version about 50Mb-60Mb, that's going to take a while and will have to upload it in parts as box.net has a 25Mb limit :P
But its not hosted on box.net?? :twisted:

Posted: Sun Feb 14, 2010 4:49 am
by ADCK
JazHaz wrote:
ADCK wrote:
As for the normal maps.effects maps, since you've got 22mb of textures it'd make the shader version about 50Mb-60Mb, that's going to take a while and will have to upload it in parts as box.net has a 25Mb limit :P
But its not hosted on box.net?? :twisted:
His isn't, was talking about my self and plans to make a shader version and where I was going to host it.

__________________________

Also: Link to DeepspaceShip.oxp non-override

For those who don't want deepspaces ships overwriting other ships, replace deepspaces files with the above.

Posted: Sun Feb 14, 2010 12:01 pm
by DeepSpace
Thanks for the comments guys :)
ADCK many thanks and thanks for the DS non-override files too. Brilliant. I'll put a link to them on the DS webpage if thats ok? 8)

Pagroove, I'd love to make some new ships. The process seems a bit long winded, but to be fair I haven't looked into it recently. My preferred packages are Maya for modelling and Photoshop for texture work. Dunno what the process would be for getting models out of Maya into the game.
At the moment I'm just glad I got all those textures done :D

Also I've altered the first page of this thread as suggested, would make sense now the OXP is done.

Posted: Sun Feb 14, 2010 12:58 pm
by Corny
This is amazing! It's makes the ships and station by far looking the best overall on my system (which lacks full shaders ;) ). Thanks a lot!
Even a diferrent font, yay :D

Posted: Sun Feb 14, 2010 1:18 pm
by DeepSpace
No prob Corny, I thought I'd throw in the font for free :wink:
Its easy enough to delete if no-one wants it in their Oolite. :)

Well it was planned as a non-shader release. Although someone has already mention doing some shader stuff for it. So there maybe a shaded release of the pack too in the future. :D