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Posted: Wed Dec 30, 2009 1:58 am
by ADCK
Simon B wrote:
Thanks - I am bugfixing neolite-core right now so I need to know these things.

A quick way to make the ship very shiny is to remove all the green from the effects map. This is done for the wings on the coriolis where it creates a highly polished look.

Varying the amount of green varies the dullness of the surface. The blue parts are for constant glows of whatever colour the corresponding part of the diffuse texture is, and the red puts in a reddish glow which depends on engine heat.
Ah cool, knew about the red and blue part, but the no-green for shiny i didn't know.

Since you're working on the core, i have a suggestion:

The first line of your ship entries in shipdata.plist is along the lines of:

Code: Select all

	"adder" =
I'd suggest changing it to

Code: Select all

	"neolite-adder" =
or the corresponding ship name, for every ship.
This way the ships won't overide the original ships, but well be just as frequent as they currently are.
(you'll also have to change their names in shipyard.plist or no one will be able to buy your ships :P )

<EDIT> Removed longish suggestion that wouldn't really work.

Posted: Wed Dec 30, 2009 7:57 am
by Simon B
The idea of the neolite core was to replace the existing ships with this lot and rename the originals to "classic" etc. There is also a vintage oxp and a rusties which should work well in this context.

But see:
https://bb.oolite.space/viewtopic.php?p=96976#96976

Posted: Thu Dec 31, 2009 2:16 pm
by ADCK
Another screenshot of the retexture package i'm working on, this one's a bit... odd, was experimenting with diff filters... :P

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Posted: Fri Jan 01, 2010 3:30 am
by Simon B
That's the spirit.
The real trick would be to put the red lines into the active camo shader or something similar so they craws all over the hull ;)

Posted: Fri Jan 01, 2010 11:17 pm
by DaddyHoggy
ADCK wrote:
Another screenshot of the retexture package i'm working on, this one's a bit... odd, was experimenting with diff filters... :P

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Have you seen the Mod' Griff did to my Magma Racing Mamba? I'll send you the link to the OXP if you're interested?

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Posted: Fri Jan 01, 2010 11:52 pm
by ADCK
:O Amazing coincidence lol

Guess griff likes the "lava" filter in Gimp2 as well :P

Posted: Fri Jan 01, 2010 11:58 pm
by DaddyHoggy
I designed the ship. Griff, just did the shaderfying! (because he is the shader god and I (currently) can't shaderfy for toffee)



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They we're done for the Racing Teams oxp (which still hasn't happened (sadly))

Posted: Mon Jan 11, 2010 2:54 am
by ADCK
An update on my WIP pirate ships retextures:
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2 Geckos, 2 Kraits and 2 Mamba (pirate Versions)
The purple mamba texture needs a little something extra.

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2 Mambas (escort versions) 4 Sidewinders (2 escorts, 2 pirates)
oh and 1 Mamba underside because I thought it looked pretty and had some leftover space in the pic.
The blue sidewinder is just yuk, i'll have to redo that one. I'll tone down the normal map on the red sidewinder. The Rusty sidewinder needs its shniyness lowered alot, and tone down the normal map to make it more flatter.