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Posted: Mon Jan 12, 2009 3:07 pm
by Scarecrow
It's just over 2000 polys which was the hard limit I was setting myself so some optimising will need to be done, especially as I want more detail on the pylons.
It'll either need to have several sub-objects or wait until the next release which apparently is removing the poly limit - although if it does I'd heartily recommend a LOD system that draws objects over a certain distance away as a single pixel.

As for the canopy, it'll either need to be a PNG transparency done either as a proper 24-bit mask or 8-bit chequers - assuming Oolite supports either.
Or, more likely, good, old fashioned, flipped polygons so it draws behind the pilots :)

Crow

Posted: Mon Jan 12, 2009 4:14 pm
by ovvldc
I get Star wars vibes from these :?

*Eta-2 front with A-Wing rear.

*Virago

-Oscar

Posted: Mon Jan 12, 2009 4:19 pm
by Scarecrow
Eta2 Absolutely! That's why I'm not keen on it. I LOVE that design, it's one of my favourite starfighter designs ever - but I want to do something different, which is why I'm not really happy with it.

Crow

Posted: Mon Jan 12, 2009 7:02 pm
by JensAyton
Simon B wrote:
also don't know how to do transparency in Oolite
You can’t.

Posted: Mon Jan 12, 2009 7:58 pm
by Scarecrow
Flipped normals it is then :)

Posted: Mon Jan 12, 2009 11:11 pm
by Scarecrow
Right. This is more what I had in mind, I think...

Image

You can see the original Viper outlined for scale.

Crow

Posted: Mon Jan 12, 2009 11:32 pm
by JensAyton
Giant battle mechs flying it? (The Viper is 55 metres long.)

Posted: Mon Jan 12, 2009 11:52 pm
by wackyman465
What is? I WANT!

...

Posted: Tue Jan 13, 2009 12:11 am
by Lestradae
I have never said that before and am perplexed that I say it, just mentioning that raising the poly count that high will lead to a sort of performance hit that it will no longer be possible to have a lot of ships in with models with such counts :(

Seriously people, if I start saying this, it's the case :?

Posted: Tue Jan 13, 2009 12:13 am
by wackyman465
But it's pretty.. who cares about framerate when you can have stuff like Griff Boas flying around Trade Outposts?

..

Posted: Tue Jan 13, 2009 12:16 am
by Lestradae
wackyman465 wrote:
.. who cares about framerate when you can have stuff like Griff Boas flying around Trade Outposts?
Normally, that's my line to say here :lol:

But, if the needed specs for all that start going beyond the 2GB RAM/2.5GHz dual core needed limit, I start getting nervous, too.

Seriously, I start having this issue with my OSE WiP now ... thinking about demanding 4GB RAM. Question is, if this doesn't leave nearly everyone behind who wants to have it specs-wise, and anyone doing something with a 600+ poly count will have to face that question, too.

Perhaps I should just think "Moore's Law" again and relax, though.

Posted: Tue Jan 13, 2009 1:00 am
by wackyman465
I don't have 4 gb ram, and I'm running Oolite on a top spec iMac from a year ago!

Posted: Tue Jan 13, 2009 6:52 am
by ClymAngus
Ahruman wrote:
Giant battle mechs flying it? (The Viper is 55 metres long.)
To be a touch more charitable (but a lot less funny), you could scale it down and make it a funky escape pod, or nix out the people, replace with darkened glass and you can get around the scale issue as is... :)

Posted: Tue Jan 13, 2009 7:50 am
by JensAyton
wackyman465 wrote:
I don't have 4 gb ram, and I'm running Oolite on a top spec iMac from a year ago!
I do have 4 GiB of RAM, and I’m also running Oolite on a top spec iMac from a year ago. Well, a bit more now. It only cost about 1/15th of what the computer did. :-)

Posted: Tue Jan 13, 2009 9:02 am
by Commander McLane
Price-wise it wouldn't be an issue, but my MacBook Pro doesn't house more than 2GB, and I'm not going to replace it anytime soon.