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Posted: Fri Nov 07, 2008 10:25 pm
by pagroove
@Svengali
This weekend I will give you a link so that you can take a Beta look at it if you want? I'll post it tomorrow and send a pm to you.

Posted: Fri Nov 07, 2008 11:23 pm
by Svengali
Sure. :-)

BTW: The script needs an update for v1.72. I'll send you the new version when I have merged it with your changes.

Posted: Sat Nov 08, 2008 12:03 am
by pagroove
okay! 8)

Posted: Sat Nov 08, 2008 6:39 am
by Ark
Svengali wrote:
pagroove wrote:
Well I added a lot of planets an didn't update anything to the script but it just works.
Yes, but please take a look in your saved-game. There you will find the above mentioned missionVariable - implemented by an old version of FP and never deleted.
Strange!!
I never had an older version of Famous planets and still there is no need to change that line in system redux script. It works fine without it :roll:

Posted: Sat Nov 08, 2008 12:29 pm
by Svengali
Ark wrote:
Svengali wrote:
pagroove wrote:
Well I added a lot of planets an didn't update anything to the script but it just works.
Yes, but please take a look in your saved-game. There you will find the above mentioned missionVariable - implemented by an old version of FP and never deleted.
Strange!!
I never had an older version of Famous planets and still there is no need to change that line in system redux script. It works fine without it :roll:
Right, overlooked that it is placed in startUp. On that point a script has no access to missionVariables at all so the check in SystemRedux will always fail. By replacing it with the check for the FP-worldScript it will work. When I wrote the Hyperradio I've made a lot of tests when the script gets access to missionVariables and the earliest point is reset. You can crosscheck it - take a look in Eric's demoscript.js in UPS. That means that it has never worked in SystemRedux :-)

Posted: Tue Nov 11, 2008 8:02 pm
by Star Gazer
OK. I guess it must be me, but I cannot get the main file to unzip. When I try to unzip it reports that it is not in a recognisable format.

I have downloaded the file four times now, and every attempt to unzip it has failed.

Are there any suggestions as to what might be wrong?

I am running a Mac Pro with OSX 10.5.5, unzipping with Stuffit 12 expander.

Posted: Tue Nov 11, 2008 9:11 pm
by pagroove
I'm not on a Mac, any other Mac users out here who can help Stat Gazer?

Posted: Tue Nov 11, 2008 10:36 pm
by JensAyton
Star Gazer wrote:
I am running a Mac Pro with OSX 10.5.5, unzipping with Stuffit 12 expander.
Well, there are a few problems with that.
  • StuffIt Expander has always been really, really bad at dealing with zips.
  • StuffIt Expander 12 is obsolete. The current version appears to be 13.0.2.
  • StuffIt is obsolete anyway, except for dealing with ancient files. Creating new StuffIt archives is inadvisable, since locking yourself to a proprietary archiver with declining market share is asking for trouble.
I suggest using the system’s built-in unzipper, which is more reliable in general and works with this file in particular. To use it for a specific file, control-click the file, go to Open With, and select Archive Utility. To use it for zip files in general, select a zip file, Get Info, select Archive Utility in the Open with: section, and click Change All….

Posted: Tue Nov 11, 2008 10:51 pm
by pagroove
Thnx Arhuman for this answer :wink:

Posted: Fri Dec 05, 2008 11:44 pm
by OSH
Music is simply great, but how can I loop playing?

Posted: Sat Dec 06, 2008 11:16 am
by Svengali
OSH wrote:
Music is simply great, but how can I loop playing?
Dock and launch again :-)

You can't with the streamed version. It doesn't have the methods to loop a song (or they are not accessable for scripts). That's the difference between music and sounds. Sounds can be looped, but they are not on all platforms streamed.

Posted: Sat Dec 06, 2008 11:26 am
by JensAyton
An oversight. In 1.73, Sound.playMusic("foo.ogg", true); will loop. (The second parameter will simply be ignored in 1.72, so it’s backwards-compatible.)

Posted: Sat Dec 06, 2008 11:31 am
by OSH
So, I have to wait for 1.73...

Posted: Sun Dec 07, 2008 3:10 am
by pagroove
OSH wrote:
Music is simply great, but how can I loop playing?
thnx.

Check also my myspace adress then :D
myspace.com/pagroovemusic

Posted: Sun Dec 07, 2008 6:57 pm
by Svengali
Ahruman wrote:
An oversight. In 1.73, Sound.playMusic("foo.ogg", true); will loop. (The second parameter will simply be ignored in 1.72, so it’s backwards-compatible.)
:-) Is there possibly another property to detect if a song is playing?

@OSH - Hey sorry man, I totally forgot to say 'welcome on this side of Riedquat' - think I'm getting old.