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Posted: Thu May 08, 2008 5:03 pm
Yes, exactly.1. Do you actually mean 'city textures' with 'station textures' ?
Because, as you said, we already have all sorts of orbital station models and textures, just a question of adding them in. What is needed are groundbased models.
But I could also imagine as ground-based stations on which players can land "Industrial plants of all sorts, Prisons, Shipyards (Griff and I planned a Coriolis factory at Vetice), Cruise liners stations (With big Cruise liners that cannot dock)".
Also "Gas mining at the Gas giants" could perhaps have some stations well above ground but still in the atmosphere like this Star Wars cloud city?
Agree completely.But I first want to know what sort of stations we are going to add. I advice at fist to keep it just basic with normal Coriolis/ Dodo and ICO. And city's. To make sure the basics of the OXP work. Then you can start to add special stuff.
Very cool - can`t wait to see them. I think it`s just more fascinating also with the orbital stations for players who have come the long way to see something more than "just" a usual dodec station ...4. Well with our Standard Station Textures 1.2. just around the corner you can add a whole selections of stations.
(By the way, I find the "but it`s ten minutes journey" vaguely amusing - I can remember, by reading very old forum debates from 2005 or 2006, that newbies were told "Oolite is a slower game" and "it just takes ten minutes to the station" - that was, obviously, before the advent of quasi-standard fuel injectors. How times change *g*)
As said above, I think those are (together with detailed textures for gas giants & brown dwarfs) nearly the only models & textures that we don`t already have or can borrow.5. More needed then are city textures and models ( who wants to model the city's and bases) and textures for landing platforms.
I suggested you to take on the stations/cities and CaptKev the gas giants and brown dwarfs, but, I mean, whatever you offer to contribute is very fine with me
No, we completely agree on that one. Create ONE big concept study of all of it working in tandem first is my idea also.6. Why first just add a few multi-planets as a test? Don't get me wrong I like many multi- planet systems. But we first must have some concepts. Then let the public evaluate these concepts. Then we can start adding more.
The question I was raising was the question for the end concept where this OXP is heading. Because if we have one working system, we can just make five versions of every detail of it with nested "condition" thingies and let the mutations of the one basic version populate all eight galaxies.
And if we want a "slider" from "everywhere" to "a very few", we just set different conditions for different slider settings.
Is it understandable how I suggest solving this, in the long run?
For the moment, just the one big test case it is, complete consensus with me!
Thanks for all the contributions, people, by the way, great - keep it coming